Cleanup part 1 (#213)

* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
This commit is contained in:
Mr Extremez
2019-11-25 11:08:56 -06:00
committed by Daniel Ginovker
parent 3d1ae1b288
commit d876a923b9
379 changed files with 80684 additions and 83170 deletions
@@ -0,0 +1,194 @@
package com.rebotted.game.bots;
import java.security.SecureRandom;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.rebotted.GameConstants;
import com.rebotted.game.players.Client;
import com.rebotted.game.players.Player;
import com.rebotted.game.players.PlayerHandler;
import com.rebotted.game.shops.ShopHandler;
import com.rebotted.util.Misc;
public class BotHandler {
static final List<Bot> botList = new ArrayList<>(BotConstants.MAX_BOTS);
static final Random random = new SecureRandom();
static final int currency = 995;
public static Bot connectBot(String username, int x, int y, int z) {
Bot bot;
if (PlayerHandler.playerCount >= GameConstants.MAX_PLAYERS) {
System.out.println("Bot could not be connected, server is full.");
return null;
}
bot = new Bot(username, x, y, z);
botList.add(bot);
return bot;
}
public static void playerShop(Player player){
// Must be in the correct zones
if (!player.inPlayerShopArea() && !player.inBankArea()) {
player.getPacketSender().sendMessage("You need to be in a bank zone or trade area for this.");
return;
}
Client playerShop = getPlayerShop(player);
if (playerShop == null) {
String shopName = getShopName(player);
Bot bot = connectBot(shopName, player.getX(), player.getY(), player.getH());
playerShop = bot.getBotClient();
ShopHandler.createPlayerShop(playerShop);
}
Client client = playerShop;
client.getPlayerAssistant().movePlayer(player.getX(), player.getY(), player.getH());
client.faceUpdate(player.face);
client.turnPlayerTo(player.getX() + Misc.random(-1, 1), player.getY() + Misc.random(-1, 1));
int i = 0;
// Remove all items except money
for (int item_id : client.playerItems) {
if (item_id > 0 && item_id != currency + 1){
client.playerItems[i] = 0;
client.playerItemsN[i] = 0;
}
i++;
}
// Set bot to same level as player
i = 0;
for (int level : player.playerLevel) {
client.playerLevel[i] = level;
client.getPlayerAssistant().refreshSkill(i);
i++;
}
// Take the appearance of the player
i = 0;
for (int id : player.playerAppearance) {
client.playerAppearance[i] = id;
i++;
}
// Dress the bot the same as the player
i = 0;
for (int item_id : player.playerEquipment) {
client.playerEquipment[i] = item_id;
client.playerEquipmentN[i] = 1;
i++;
}
}
private static String getShopName(Player player){
return "" + player.playerName;
}
private static Client getPlayerShop(Player player){
String shopName = getShopName(player);
for(Bot bot : botList) {
if(bot != null && bot.getBotClient() != null) {
Client botClient = bot.getBotClient();
if(botClient.playerName.equalsIgnoreCase(shopName)) {
return botClient;
}
}
}
return null;
}
private static Client getPlayerShop(int shop_id){
for(Bot bot : botList) {
if(bot != null && bot.getBotClient() != null) {
Client botClient = bot.getBotClient();
if(botClient.shopId == shop_id) {
return botClient;
}
}
}
return null;
}
public static void closeShop(Player player) {
Client shop = getPlayerShop(player);
if (shop == null) return;
shop.getPlayerAssistant().movePlayer(0,0,0);
new Thread(() -> {
try {
Thread.sleep(500);
shop.disconnected = true;
shop.logout(true);
for (int index = 0; index < botList.size(); index++){
if (botList.get(index).getBotClient().properName.equalsIgnoreCase(player.properName)) {
botList.remove(index);
return;
}
index++;
}
}
catch (Exception e){
System.err.println(e);
}
}).start();
}
public static void addCoins(int shop_id, int amount){
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
shop.getItemAssistant().addItem(currency, amount);
}
public static void takeCoins(Player player){
if (!player.getItemAssistant().playerHasItem(currency) && player.getItemAssistant().freeSlots() <= 0) {
player.getPacketSender().sendMessage("You don't have enough space in your inventory.");
return;
}
Client shop = getPlayerShop(player);
if (shop == null) return;
if (!shop.getItemAssistant().playerHasItem(currency)) {
player.getPacketSender().sendMessage("There are no coins to collect.");
return;
}
int totalCoins = shop.getItemAssistant().getItemAmount(currency);
player.getItemAssistant().addItem(currency, totalCoins);
shop.getItemAssistant().deleteItem(currency, totalCoins);
}
public static void addTobank(int shop_id, int item_id, int amount){
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
shop.getItemAssistant().addItemToBank(item_id, amount);
}
public static void removeFrombank(int shop_id, int item_id, int amount){
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
shop.getItemAssistant().removeitemFromBank(item_id, amount);
}
public static int getItemPrice(int shop_id, int item_id){
item_id++;
Client shop = getPlayerShop(shop_id);
if (shop == null) return 0;
for (int slot = 0; slot < ShopHandler.MAX_SHOP_ITEMS; slot++) {
if (shop.bankItems[slot] == item_id) {
return Math.max(1, shop.bankItemsV[slot]);
}
}
return 0;
}
public static void setPrice(int shop_id, int item_id, int amount){
item_id++;
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
for (int slot = 0; slot < ShopHandler.MAX_SHOP_ITEMS; slot++) {
if (shop.bankItems[slot] == item_id) {
shop.bankItemsV[slot] = amount;
}
}
}
}