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Cleanup part 1 (#213)
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
This commit is contained in:
committed by
Daniel Ginovker
parent
3d1ae1b288
commit
d876a923b9
@@ -0,0 +1,140 @@
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package com.rebotted.game.content.combat.magic;
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import com.rebotted.GameConstants;
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import com.rebotted.game.content.music.sound.SoundList;
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import com.rebotted.game.players.Client;
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import com.rebotted.game.players.Player;
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import com.rebotted.game.players.PlayerHandler;
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import com.rebotted.util.Misc;
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public class MagicSpells extends MagicData {
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public static void appendMultiBarrage(Player c, int playerId, boolean splashed) {
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if (PlayerHandler.players[playerId] != null) {
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Player c2 = (Client) PlayerHandler.players[playerId];
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if (c2.isDead || c2.respawnTimer > 0) {
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return;
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}
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if (checkMultiBarrageReqs(c, playerId)) {
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c.barrageCount++;
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if (Misc.random(mageAtk(c)) > Misc.random(mageDef(c))
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&& !c.magicFailed) {
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if (getEndGfxHeight(c) == 100) { // end GFX
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c2.gfx100(MagicData.MAGIC_SPELLS[c.oldSpellId][5]);
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} else {
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c2.gfx0(MagicData.MAGIC_SPELLS[c.oldSpellId][5]);
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}
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int damage = Misc
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.random(MagicData.MAGIC_SPELLS[c.oldSpellId][6]);
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if (c2.getPrayer().prayerActive[12]) {
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damage *= (int) .60;
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}
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if (c2.playerLevel[3] - damage < 0) {
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damage = c2.playerLevel[3];
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}
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage * GameConstants.MAGIC_EXP_RATE, 6);
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage / 3, 3);
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// Server.playerHandler.players[playerId].setHitDiff(damage);
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// Server.playerHandler.players[playerId].setHitUpdateRequired(true);
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PlayerHandler.players[playerId].handleHitMask(damage);
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// Server.playerHandler.players[playerId].playerLevel[3] -=
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// damage;
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PlayerHandler.players[playerId].dealDamage(damage);
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PlayerHandler.players[playerId].damageTaken[c.playerId] += damage;
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c2.getPlayerAssistant().refreshSkill(3);
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c.totalPlayerDamageDealt += damage;
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multiSpellEffect(c, playerId, damage);
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} else {
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c2.gfx100(85);
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c.getPacketSender().sendSound(SoundList.MAGE_FAIL, 100,
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0);
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}
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}
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}
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}
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public static void multiSpellEffect(Player c, int playerId, int damage) {
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switch (MagicData.MAGIC_SPELLS[c.oldSpellId][0]) {
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case 13011:
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case 13023:
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if (System.currentTimeMillis()
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- PlayerHandler.players[playerId].reduceStat > 35000) {
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PlayerHandler.players[playerId].reduceStat = System
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.currentTimeMillis();
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PlayerHandler.players[playerId].playerLevel[0] -= PlayerHandler.players[playerId]
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.getLevelForXP(PlayerHandler.players[playerId].playerXP[0]) * 10 / 100;
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}
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break;
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case 12919: // blood spells
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case 12929:
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int heal = damage / 4;
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if (c.playerLevel[3] + heal >= c.getPlayerAssistant()
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.getLevelForXP(c.playerXP[3])) {
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c.playerLevel[3] = c.getPlayerAssistant().getLevelForXP(
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c.playerXP[3]);
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} else {
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c.playerLevel[3] += heal;
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}
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c.getPlayerAssistant().refreshSkill(3);
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break;
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case 12891:
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case 12881:
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if (PlayerHandler.players[playerId].freezeTimer < -4) {
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PlayerHandler.players[playerId].freezeTimer = getFreezeTime(c);
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PlayerHandler.players[playerId].stopMovement();
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}
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break;
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}
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}
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public static boolean checkMultiBarrageReqs(Player c, int i) {
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if (PlayerHandler.players[i] == null) {
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return false;
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}
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if (i == c.playerId) {
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return false;
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}
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if (c.inPits && PlayerHandler.players[i].inPits) {
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return true;
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}
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if (!PlayerHandler.players[i].inWild()) {
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return false;
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}
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if (GameConstants.COMBAT_LEVEL_DIFFERENCE) {
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int combatDif1 = c.getCombatAssistant().getCombatDifference(c.combatLevel,
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PlayerHandler.players[i].combatLevel);
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if (combatDif1 > c.wildLevel
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|| combatDif1 > PlayerHandler.players[i].wildLevel) {
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c.getPacketSender()
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.sendMessage(
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"Your combat level difference is too great to attack that player here.");
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return false;
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}
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}
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if (GameConstants.SINGLE_AND_MULTI_ZONES) {
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if (!PlayerHandler.players[i].inMulti()) { // single combat
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// zones
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if (PlayerHandler.players[i].underAttackBy != c.playerId
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&& PlayerHandler.players[i].underAttackBy != 0) {
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return false;
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}
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if (PlayerHandler.players[i].playerId != c.underAttackBy
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&& c.underAttackBy != 0) {
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c.getPacketSender().sendMessage(
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"You are already in combat.");
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return false;
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}
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}
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}
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return true;
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}
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public static int mageAtk(Player c) {
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return MagicMaxHit.mageAttackBonus(c);
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}
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public static int mageDef(Player c) {
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return MagicMaxHit.mageDefenceBonus(c);
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}
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}
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