Cleanup part 1 (#213)

* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
This commit is contained in:
Mr Extremez
2019-11-25 11:08:56 -06:00
committed by Daniel Ginovker
parent 3d1ae1b288
commit d876a923b9
379 changed files with 80684 additions and 83170 deletions
@@ -0,0 +1,119 @@
package com.rebotted.game.content.skills.agility;
import com.rebotted.event.CycleEvent;
import com.rebotted.event.CycleEventContainer;
import com.rebotted.event.CycleEventHandler;
import com.rebotted.game.players.Player;
public class WildernessAgility {
private final Player c;
public WildernessAgility(Player player) {
this.c = player;
}
public static final int WILDERNESS_PIPE_OBJECT = 2288,
WILDERNESS_SWING_ROPE_OBJECT = 2283,
WILDERNESS_STEPPING_STONE_OBJECT = 2311,
WILDERNESS_LOG_BALANCE_OBJECT = 2297,
WILDERNESS_ROCKS_OBJECT = 2328;
public boolean wildernessCourse(final int objectId) {
switch (objectId) {
case WILDERNESS_PIPE_OBJECT: // pipe
if (c.getAgility().checkLevel(objectId)) {
return false;
}
if (c.getAgility().hotSpot(3004, 3937)) {
c.getAgility().walk(0, 13,
c.getAgility().getAnimation(objectId), 748);
} else if (c.absX == 3004 && c.absY > 3937 && c.absY < 3950) {
c.getPlayerAssistant().movePlayer(3004, 3950, 0);
}
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
c.getAgility().resetAgilityProgress();
c.getAgility().agilityProgress[0] = true;
return true;
case WILDERNESS_SWING_ROPE_OBJECT:
if (c.getAgility().checkLevel(objectId)) {
return false;
}
if (c.getAgility().hotSpot(3005, 3953)) {
c.getAgility().walk(0, 1,
c.getAgility().getAnimation(objectId), -1);
if (c.getAgility().agilityProgress[0] == true) {
c.getAgility().agilityProgress[1] = true;
}
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
if (c.disconnected) {
container.stop();
return;
}
c.getPlayerAssistant().movePlayer(3005, 3958, 0);
container.stop();
}
@Override
public void stop() {
// TODO Auto-generated method stub
}
}, 1);
}
return true;
case WILDERNESS_STEPPING_STONE_OBJECT:
if (c.getAgility().checkLevel(objectId)) {
return false;
}
if (c.getAgility().hotSpot(3002, 3960)) {
c.getAgility().walk(-6, 0,
c.getAgility().getAnimation(objectId), -1);
} else if (c.absX > 2996 && c.absX < 3002 && c.absY == 3960) {
c.getPlayerAssistant().movePlayer(2996, 3960, 0);
}
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
c.getAgility().steppingStone = 6;
c.getAgility().steppingStoneTimer = 2;
c.getAgility().steppingStone--;
if (c.getAgility().agilityProgress[2] == true) {
c.getAgility().agilityProgress[3] = true;
}
return true;
case WILDERNESS_LOG_BALANCE_OBJECT:
if (c.getAgility().checkLevel(objectId)) {
return false;
}
if (c.getAgility().hotSpot(3002, 3945)) {
c.getAgility().walk(-8, 0,
c.getAgility().getAnimation(objectId), -1);
if (c.getAgility().agilityProgress[3] == true) {
c.getAgility().agilityProgress[5] = true;
}
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
} else if (c.absX > 2994 && c.absX < 3002 && c.absY == 3945) {
c.getPlayerAssistant().movePlayer(2994, 3945, 0);
}
return true;
case WILDERNESS_ROCKS_OBJECT:
if (c.getAgility().checkLevel(objectId)) {
return false;
}
c.getAgility().walk(0, -4, c.getAgility().getAnimation(objectId), -1);
if (c.getAgility().agilityProgress[5] == true) {
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
c.getAgility().lapBonus = 2400 / 30;
c.getAgility().lapFinished();
} else {
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
}
return true;
}
return false;
}
}