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Cleanup part 1 (#213)
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
This commit is contained in:
committed by
Daniel Ginovker
parent
3d1ae1b288
commit
d876a923b9
@@ -0,0 +1,129 @@
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package com.rebotted.game.npcs;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.util.List;
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import com.rebotted.util.XStreamUtil;
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public class NPCDefinition {
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private static NPCDefinition[] definitions = null;
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public static void init() throws IOException {
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@SuppressWarnings("unchecked")
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List<NPCDefinition> defs = (List<NPCDefinition>) XStreamUtil.getXStream().fromXML(new FileInputStream("data/cfg/npcDefinitions.xml"));
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definitions = new NPCDefinition[3790];
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for (NPCDefinition def : defs) {
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definitions[def.getId()] = def;
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}
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}
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public static NPCDefinition forId(int id) {
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NPCDefinition d = definitions[id];
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if (d == null) {
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d = produceDefinition(id);
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}
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return d;
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}
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private int id;
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private String name, examine;
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private int respawn = 0, combat = 0, hitpoints = 1, maxHit = 0, size = 1, attackSpeed = 4000, attackAnim = 422, defenceAnim = 404, deathAnim = 2304, attackBonus = 20, defenceMelee = 20, defenceRange = 20, defenceMage = 20;
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private boolean attackable = false;
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private boolean aggressive = false;
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private boolean retreats = false;
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private boolean poisonous = false;
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public int getId() {
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return id;
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}
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public String getName() {
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return name;
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}
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public String getExamine() {
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return examine;
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}
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public int getRespawn() {
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return respawn;
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}
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public int getCombat() {
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return combat;
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}
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public int getHitpoints() {
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return hitpoints;
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}
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public int getMaxHit() {
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return maxHit;
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}
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public int getSize() {
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return size;
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}
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public boolean isAggressive() {
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return aggressive;
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}
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public boolean retreats() {
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return retreats;
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}
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public boolean isPoisonous() {
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return poisonous;
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}
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public static NPCDefinition produceDefinition(int id) {
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NPCDefinition def = new NPCDefinition();
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def.id = id;
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def.name = "NPC #" + def.id;
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def.examine = "It's an NPC.";
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return def;
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}
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public int getAttackSpeed() {
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return attackSpeed;
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}
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public int getAttackAnimation() {
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return attackAnim;
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}
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public int getDefenceAnimation() {
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return defenceAnim;
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}
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public int getDeathAnimation() {
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return deathAnim;
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}
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public boolean isAttackable() {
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return attackable;
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}
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public int getAttackBonus() {
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return attackBonus;
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}
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public int getDefenceRange() {
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return defenceRange;
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}
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public int getDefenceMelee() {
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return defenceMelee;
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}
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public int getDefenceMage() {
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return defenceMage;
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}
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}
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