Cleanup part 1 (#213)

* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
This commit is contained in:
Mr Extremez
2019-11-25 11:08:56 -06:00
committed by Daniel Ginovker
parent 3d1ae1b288
commit d876a923b9
379 changed files with 80684 additions and 83170 deletions
@@ -0,0 +1,129 @@
package com.rebotted.game.npcs;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.List;
import com.rebotted.util.XStreamUtil;
public class NPCDefinition {
private static NPCDefinition[] definitions = null;
public static void init() throws IOException {
@SuppressWarnings("unchecked")
List<NPCDefinition> defs = (List<NPCDefinition>) XStreamUtil.getXStream().fromXML(new FileInputStream("data/cfg/npcDefinitions.xml"));
definitions = new NPCDefinition[3790];
for (NPCDefinition def : defs) {
definitions[def.getId()] = def;
}
}
public static NPCDefinition forId(int id) {
NPCDefinition d = definitions[id];
if (d == null) {
d = produceDefinition(id);
}
return d;
}
private int id;
private String name, examine;
private int respawn = 0, combat = 0, hitpoints = 1, maxHit = 0, size = 1, attackSpeed = 4000, attackAnim = 422, defenceAnim = 404, deathAnim = 2304, attackBonus = 20, defenceMelee = 20, defenceRange = 20, defenceMage = 20;
private boolean attackable = false;
private boolean aggressive = false;
private boolean retreats = false;
private boolean poisonous = false;
public int getId() {
return id;
}
public String getName() {
return name;
}
public String getExamine() {
return examine;
}
public int getRespawn() {
return respawn;
}
public int getCombat() {
return combat;
}
public int getHitpoints() {
return hitpoints;
}
public int getMaxHit() {
return maxHit;
}
public int getSize() {
return size;
}
public boolean isAggressive() {
return aggressive;
}
public boolean retreats() {
return retreats;
}
public boolean isPoisonous() {
return poisonous;
}
public static NPCDefinition produceDefinition(int id) {
NPCDefinition def = new NPCDefinition();
def.id = id;
def.name = "NPC #" + def.id;
def.examine = "It's an NPC.";
return def;
}
public int getAttackSpeed() {
return attackSpeed;
}
public int getAttackAnimation() {
return attackAnim;
}
public int getDefenceAnimation() {
return defenceAnim;
}
public int getDeathAnimation() {
return deathAnim;
}
public boolean isAttackable() {
return attackable;
}
public int getAttackBonus() {
return attackBonus;
}
public int getDefenceRange() {
return defenceRange;
}
public int getDefenceMelee() {
return defenceMelee;
}
public int getDefenceMage() {
return defenceMage;
}
}