Cleanup part 1 (#213)

* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
This commit is contained in:
Mr Extremez
2019-11-25 11:08:56 -06:00
committed by Daniel Ginovker
parent 3d1ae1b288
commit d876a923b9
379 changed files with 80684 additions and 83170 deletions
@@ -0,0 +1,37 @@
package com.rebotted.game.players;
/**
* Position
* @author Andrew (I'm A Boss on Rune-Server, Mr Extremez on Moparscape & Runelocus)
*/
public class Position {
public static boolean checkPosition(Player player, int x, int y, int h) {
return player.absX == x && player.absY == y && player.heightLevel == h;
}
public static boolean checkPlayerX(Player client, int x, int h) {
return client.absX == x && client.heightLevel == h;
}
public static boolean checkPlayerY(Player player, int y, int h) {
return player.absY == y && player.heightLevel == h;
}
public static boolean checkPlayerH(Player client, int h) {
return client.heightLevel == h;
}
public static boolean checkObject(Player client, int x, int y, int h) {
return client.objectX == x && client.objectY == y && client.heightLevel == h;
}
public static boolean checkObjectX(Player client, int x, int h) {
return client.objectX == x && client.heightLevel == h;
}
public static boolean checkObjectY(Player client, int y, int h) {
return client.objectY == y && client.heightLevel == h;
}
}