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Cleanup part 1 (#213)
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
This commit is contained in:
committed by
Daniel Ginovker
parent
3d1ae1b288
commit
d876a923b9
@@ -0,0 +1,24 @@
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package com.rebotted.net.packets.impl;
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import com.rebotted.game.players.Player;
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import com.rebotted.game.players.PlayerHandler;
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import com.rebotted.net.packets.PacketType;
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public class FollowPlayer implements PacketType {
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@Override
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public void processPacket(Player c, int packetType, int packetSize) {
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int followPlayer = c.getInStream().readUnsignedWordBigEndian();
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if (PlayerHandler.players[followPlayer] == null) {
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return;
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}
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c.playerIndex = 0;
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c.npcIndex = 0;
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c.mageFollow = false;
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c.usingBow = false;
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c.usingRangeWeapon = false;
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c.followDistance = 1;
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c.followId = followPlayer;
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c.endCurrentTask();
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}
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}
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