Cleanup part 1 (#213)

* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
This commit is contained in:
Mr Extremez
2019-11-25 11:08:56 -06:00
committed by Daniel Ginovker
parent 3d1ae1b288
commit d876a923b9
379 changed files with 80684 additions and 83170 deletions
@@ -0,0 +1,24 @@
package com.rebotted.net.packets.impl;
import com.rebotted.game.players.Player;
import com.rebotted.game.players.PlayerHandler;
import com.rebotted.net.packets.PacketType;
public class FollowPlayer implements PacketType {
@Override
public void processPacket(Player c, int packetType, int packetSize) {
int followPlayer = c.getInStream().readUnsignedWordBigEndian();
if (PlayerHandler.players[followPlayer] == null) {
return;
}
c.playerIndex = 0;
c.npcIndex = 0;
c.mageFollow = false;
c.usingBow = false;
c.usingRangeWeapon = false;
c.followDistance = 1;
c.followId = followPlayer;
c.endCurrentTask();
}
}