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Cleanup part 1 (#213)
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
This commit is contained in:
committed by
Daniel Ginovker
parent
3d1ae1b288
commit
d876a923b9
@@ -0,0 +1,115 @@
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package com.rebotted.net.packets.impl;
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import com.rebotted.GameEngine;
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import com.rebotted.event.CycleEvent;
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import com.rebotted.event.CycleEventContainer;
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import com.rebotted.event.CycleEventHandler;
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import com.rebotted.game.content.combat.magic.MagicData;
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import com.rebotted.game.items.Item;
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import com.rebotted.game.players.Player;
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import com.rebotted.net.packets.PacketType;
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/**
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* Magic on floor items
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**/
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public class MagicOnFloorItems implements PacketType {
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@Override
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public void processPacket(final Player c, int packetType, int packetSize) {
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final int itemY = c.getInStream().readSignedWordBigEndian();
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int itemId = c.getInStream().readUnsignedWord();
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final int itemX = c.getInStream().readSignedWordBigEndian();
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c.getInStream().readUnsignedWordA();
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if (!GameEngine.itemHandler.itemExists(itemId, itemX, itemY)) {
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c.stopMovement();
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return;
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}
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c.usingMagic = true;
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c.endCurrentTask();
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if (!c.getCombatAssistant().checkMagicReqs(51)) {
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c.stopMovement();
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return;
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}
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if ((c.getItemAssistant().freeSlots() >= 1 || c.getItemAssistant()
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.playerHasItem(itemId, 1))
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&& Item.itemStackable[itemId]
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|| c.getItemAssistant().freeSlots() > 0
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&& !Item.itemStackable[itemId]) {
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if (c.goodDistance(c.getX(), c.getY(), itemX, itemY, 12)) {
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c.walkingToItem = true;
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int offY = (c.getX() - itemX) * -1;
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int offX = (c.getY() - itemY) * -1;
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c.teleGrabX = itemX;
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c.teleGrabY = itemY;
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c.teleGrabItem = itemId;
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c.turnPlayerTo(itemX, itemY);
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c.teleGrabDelay = System.currentTimeMillis();
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c.startAnimation(MagicData.MAGIC_SPELLS[51][2]);
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c.gfx100(MagicData.MAGIC_SPELLS[51][3]);
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c.getPlayerAssistant().createPlayersStillGfx(144, itemX, itemY,
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0, 72);
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c.getPlayerAssistant().createPlayersProjectile(c.getX(),
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c.getY(), offX, offY, 50, 70,
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MagicData.MAGIC_SPELLS[51][4], 50, 10, 0, 50);
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c.getPlayerAssistant().addSkillXP(
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MagicData.MAGIC_SPELLS[51][7], 6);
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c.getPlayerAssistant().refreshSkill(6);
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c.stopMovement();
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CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
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@Override
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public void execute(CycleEventContainer container) {
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if (!c.walkingToItem) {
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stop();
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}
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if (System.currentTimeMillis() - c.teleGrabDelay > 1550
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&& c.usingMagic) {
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if (GameEngine.itemHandler.itemExists(c.teleGrabItem,
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c.teleGrabX, c.teleGrabY)
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&& c.goodDistance(c.getX(), c.getY(),
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itemX, itemY, 12)) {
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GameEngine.itemHandler.removeGroundItem(c,
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c.teleGrabItem, c.teleGrabX,
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c.teleGrabY, true);
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c.usingMagic = false;
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container.stop();
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}
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}
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}
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@Override
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public void stop() {
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c.walkingToItem = false;
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}
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}, 1);
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}
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} else {
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c.getPacketSender().sendMessage(
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"You don't have enough space in your inventory.");
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c.stopMovement();
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}
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if (c.goodDistance(c.getX(), c.getY(), itemX, itemY, 12)) {
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int offY = (c.getX() - itemX) * -1;
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int offX = (c.getY() - itemY) * -1;
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c.teleGrabX = itemX;
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c.teleGrabY = itemY;
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c.teleGrabItem = itemId;
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c.turnPlayerTo(itemX, itemY);
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c.teleGrabDelay = System.currentTimeMillis();
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c.startAnimation(MagicData.MAGIC_SPELLS[51][2]);
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c.gfx100(MagicData.MAGIC_SPELLS[51][3]);
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c.getPlayerAssistant().createPlayersStillGfx(144, itemX, itemY, 0,
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72);
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c.getPlayerAssistant().createPlayersProjectile(c.getX(), c.getY(),
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offX, offY, 50, 70, MagicData.MAGIC_SPELLS[51][4], 50, 10,
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0, 50);
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[51][7], 6);
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c.getPlayerAssistant().refreshSkill(6);
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c.stopMovement();
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}
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}
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}
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