mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-04 16:49:04 +00:00
Some fixes (#359)
- Added message of the week to welcome screen interface - Added face north when clicking compass - Disabled the blank tab on game frame - Fixed all of the dialogue issues I could find in rune mysteries - Fixed a few typos and did a very minor clean up in the dialogue file still a lot more planned soon - Disabled resizable on the client seeing as it doesnt work correct currently anyways
This commit is contained in:
committed by
Daniel Ginovker
parent
b1eaacf93c
commit
db1f5ed785
@@ -900,15 +900,15 @@ public class DialogueHandler {
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break;
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case 195:
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sendNpcChat2(
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"It seems to be mystical and I have never seen anything like it before.",
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"Would you take it to the head wizard at",
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"It seems to be mystical and I have never seen anything like it",
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"before. Would you take it to the head wizard at-",
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player.talkingNpc, "Duke Horacio");
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player.nextChat = 196;
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break;
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case 196:
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sendNpcChat3(
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"the Wizards Tower for me?",
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"It's just south-west of here and should not take you very long at all.",
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"the Wizards Tower for me? It's just south-west",
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"of here and should not take you very long at all.",
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"I would be awfully grateful.", player.talkingNpc,
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"Duke Horacio");
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player.nextChat = 197;
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@@ -923,8 +923,8 @@ public class DialogueHandler {
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break;
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case 199:
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sendNpcChat2(
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"Thank you very much, stranger.",
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"I'm sure the head wizard will reward you for such an interesting find.",
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"Thank you very much, stranger. I'm sure the ",
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"head wizard will reward you for such an interesting find.",
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player.talkingNpc, "Duke Horacio");
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player.nextChat = 200;
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break;
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@@ -938,8 +938,8 @@ public class DialogueHandler {
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break;
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case 201:
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sendNpcChat2(
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"Welcome adventurer, to the world renowed Wizards Tower",
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"How may I help you?", player.talkingNpc, "Sedridor");
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"Welcome adventurer, to the world renowed",
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"Wizards Tower. How may I help you?", player.talkingNpc, "Sedridor");
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player.nextChat = 202;
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break;
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case 202:
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@@ -965,9 +965,9 @@ public class DialogueHandler {
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break;
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case 207:
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sendPlayerChat3(
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"The Duke of Lumbridge sent me to find him. Most of these",
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"I have this weird talisman he found.",
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"He said the head wizard would be very interested in it.");
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"The Duke of Lumbridge sent me to find him.",
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"I have this weird talisman he found. He said",
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"the head wizard would be very interested in it.");
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player.nextChat = 208;
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break;
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case 208:
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@@ -1000,8 +1000,8 @@ public class DialogueHandler {
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break;
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case 214:
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sendNpcChat4("Th-this talisman you brought me...! ",
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"It is the last piece of the puzzle, I think! Finally!",
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"The legacy of our ancestors.",
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"It is the last piece of the puzzle, I think!",
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"Finally! The legacy of our ancestors.",
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"It will return to us once more!", player.talkingNpc,
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"Sedridor");
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player.nextChat = 215;
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@@ -1009,22 +1009,23 @@ public class DialogueHandler {
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case 215:
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sendNpcChat3(
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"I need time to study this, " + Misc.capitalize(player.playerName) + ".",
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"Can you please do me this task while I study this talisman you have brought me?",
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"In the mighty town of Varrock, which", player.talkingNpc,
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"Can you please do me this task while I study this talisman",
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"you have brought me? In the mighty town of Varrock, which", player.talkingNpc,
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"Sedridor");
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player.nextChat = 216;
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break;
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case 216:
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sendNpcChat2(
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"is located North East of here, there is a certain shop that sells magical runes.",
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"I have in this package all of the research I have done relating to the Rune Stones, and",
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sendNpcChat3(
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"is located North East of here, there is a certain shop",
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"that sells magical runes.I have in this package all of the research",
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"I have done relating to the Rune Stones, and",
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player.talkingNpc, "Sedridor");
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player.nextChat = 217;
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break;
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case 217:
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sendNpcChat3(
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"require sombody to take them to the shopkeeper so that he may share my research",
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"and offer me his insights.",
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"require somebody to take them to the shopkeeper so",
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"that he may share my research and offer me his insights.",
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"Do this thing for me, and bring back what he gives you,",
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player.talkingNpc, "Sedridor");
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player.nextChat = 218;
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@@ -1032,8 +1033,8 @@ public class DialogueHandler {
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case 218:
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sendNpcChat3(
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"and if my suspicions are correct,",
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"I will let you into the knowledge of one of the greatest secrets this world has ever known!",
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"A secret so powerful that it destroyed the",
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"I will let you into the knowledge of one of the greatest secrets",
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"this world has ever known! A secret so powerful that it destroyed the",
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player.talkingNpc, "Sedridor");
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player.nextChat = 219;
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break;
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@@ -1070,15 +1071,16 @@ public class DialogueHandler {
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case 225:
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sendNpcChat3(
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"Once in Varrock, take this package to the owner of the rune shop.",
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"His name is Aubury.",
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"You may find it helpful to ask one of Varrock's citizens for directions,",
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"His name is Aubury. You may find it ",
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"helpful to ask one of Varrock's citizens for directions,",
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player.talkingNpc, "Sedridor");
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player.nextChat = 226;
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break;
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case 226:
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sendNpcChat3(
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"as Varrock can be a confusing place for the first time visitor.",
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"He will give you a special item - bring it back to me,",
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sendNpcChat4(
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"as Varrock can be a confusing place for the first time",
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"visitor. He will give you a special item - bring it",
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"back to me,",
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"and I shall show you the mystery of the runes...",
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player.talkingNpc, "Sedridor");
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player.nextChat = 227;
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@@ -1110,14 +1112,15 @@ public class DialogueHandler {
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player.nextChat = 0;
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break;
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case 232: // 9169
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sendPlayerChat1("I have been sent here with a package for you. It's for the head wizard at the Wizards Tower.");
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sendPlayerChat2("I have been sent here with a package for you.",
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"It's for the head wizard at the Wizards Tower.");
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player.nextChat = 233;
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break;
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case 233:
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sendNpcChat3(
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"Really? But... surely he can't have..?",
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"Please, let me have it,",
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"it must be extremely important for him to have sent a stranger.",
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"Please, let me have it, it must be ",
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"extremely important for him to have sent a stranger.",
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player.talkingNpc, "Aubury");
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player.nextChat = 234;
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break;
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@@ -1128,9 +1131,10 @@ public class DialogueHandler {
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player.nextChat = 235;
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break;
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case 235:
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sendNpcChat2(
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sendNpcChat3(
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"This... this is incredible. Please,",
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"give me a few moments to quickly look over this, and then talk to me again.",
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"give me a few moments to quickly look over this,",
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"and then talk to me again.",
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player.talkingNpc, "Aubury");
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player.nextChat = 236;
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break;
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@@ -1140,25 +1144,28 @@ public class DialogueHandler {
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player.nextChat = 237;
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break;
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case 237:
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sendNpcChat1(
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"Thank you, now you should head back to Sedridor and tell him your discoveries.",
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sendNpcChat2(
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"Thank you, now you should head back to Sedridor",
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"and tell him your discoveries.",
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player.talkingNpc, "Aubury");
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player.nextChat = 0;
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break;
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case 238:
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sendNpcChat2(
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"Welcome, adventure to the world-renowed Wizards Tower.",
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"How may i help you?", player.talkingNpc, "Sedridor");
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"Welcome, adventure to the world-renowed",
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"Wizards Tower. How may i help you?", player.talkingNpc, "Sedridor");
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player.nextChat = 239;
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break;
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case 239:
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sendNpcChat2("Ah, " + Misc.capitalize(player.playerName) + ". How goes your quest?",
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"Have you delivered the research notes to my friend yet?",
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sendNpcChat3("Ah, " + Misc.capitalize(player.playerName) + ".",
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"How goes your quest? Have you delivered the research",
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"notes to my friend yet?",
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player.talkingNpc, "Sedridor");
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player.nextChat = 240;
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break;
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case 240:
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sendPlayerChat1("Yes, I have. He gave me some research notes to pass on to you.");
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sendPlayerChat2("Yes, I have.",
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"He gave me some research notes to pass on to you.");
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player.nextChat = 241;
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break;
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case 241:
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@@ -1177,64 +1184,69 @@ public class DialogueHandler {
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player.nextChat = 245;
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break;
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case 245:
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sendNpcChat2(
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"Many centuries ago, the wizards of the Wizards Tower learnt the secret of creating runes,",
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sendNpcChat3(
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"Many centuries ago, the wizards of the Wizards Tower",
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"learnt the secret of creating runes,",
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"which allowed them to cast magic very easily.",
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player.talkingNpc, "Sedridor");
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player.nextChat = 247;
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break;
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case 247:
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sendNpcChat3(
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"But, when this tower was burnt down, the secret of creating runes was lost with it...",
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"or so I thought.",
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"Some months ago, while searching these ruins for information, ",
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"But, when this tower was burnt down, the secret of creating",
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"runes was lost with it... or so I thought. Some",
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"months ago, while searching these ruins for information, ",
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player.talkingNpc, "Sedridor");
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player.nextChat = 248;
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break;
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case 248:
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sendNpcChat2(
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"I came upon a scroll that made refrence to a magical rock",
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"deep in the ice fields of the north.", player.talkingNpc,
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"I came upon a scroll that made refrence to a magical",
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"rock deep in the ice fields of the north.", player.talkingNpc,
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"Sedridor");
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player.nextChat = 249;
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break;
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case 249:
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sendNpcChat3(
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"This rock was called the rune essence by those magicians who studied it's powers.",
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"Apparently, by simply breaking a chunk for it,",
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"a rune could be fashioned and taken to certain",
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sendNpcChat4(
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"This rock was called the rune essence by",
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"those magicians who studied it's powers. Apparently, by simply",
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"breaking a chunk for it, a rune could be fashioned",
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"and taken to certain magical altars",
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player.talkingNpc, "Sedridor");
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player.nextChat = 250;
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break;
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case 250:
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sendNpcChat3(
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"magical altars that were scattered across the land.",
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sendNpcChat4(
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"that were scattered across the land.",
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"Now, this is an intersting little peice of history,",
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"not much use to us since we do not have access to this rune essence",
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"not much use to us since we do not have access to",
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"this rune essence",
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player.talkingNpc, "Sedridor");
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player.nextChat = 251;
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break;
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case 251:
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sendNpcChat2(
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"teleportations spell that he had never come across before, When cast,",
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"it took him to a strange rock, yet it felt strangly familiar.",
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sendNpcChat3(
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"teleportations spell that he had never come across before,",
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"When cast, it took him to a strange rock, yet it",
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"felt strangly familiar.",
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player.talkingNpc, "Sedridor");
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player.nextChat = 252;
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break;
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case 252:
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sendNpcChat3(
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"As I'm sure you have guessed, he had discovered a spell to the mythical rune essence.",
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"As soon as he told me of this,",
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"I saw the importance of the find.", player.talkingNpc,
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"As I'm sure you have guessed, he had discovered a spell",
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"to the mythical rune essence. As soon as he told me of",
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"this. I saw the importance of the find.", player.talkingNpc,
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"Sedridor");
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player.nextChat = 253;
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break;
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case 253:
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sendNpcChat2(
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"For, if we could find the altars spoken of in the ancient texts",
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"we would once more be able to create runes as our ancestors had done!",
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sendNpcChat3(
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"For, if we could find the altars spoken of in the ancient",
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"texts, we would once more be able to create runes as",
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"our ancestors had done!",
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player.talkingNpc, "Sedridor");
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player.nextChat = 254;
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player.nextChat = 254;
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break;
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case 254:
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sendPlayerChat1("I'm still not sure how I fit into this little story of yours.");
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@@ -1243,8 +1255,8 @@ public class DialogueHandler {
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case 255:
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sendNpcChat3(
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"You haven't guessed?",
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"This talisman you brough me is the key to the elemental altar of air!",
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"When you hold it, it directs you to", player.talkingNpc,
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"This talisman you brough me is the key to the elemental altar",
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"of air! When you hold it, it directs you to", player.talkingNpc,
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"Sedridor");
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player.nextChat = 256;
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break;
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@@ -1258,69 +1270,75 @@ public class DialogueHandler {
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case 257:
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sendNpcChat3(
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"That's not all!",
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"By finding other talismans similar to his one,",
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"you will eventually be able to craft every rune that is available in this world, jus",
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"By finding other talismans similar to his one, ou will eventually",
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"be able to craft every rune that is available in this world, just",
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player.talkingNpc, "Sedridor");
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player.nextChat = 258;
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break;
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case 258:
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sendNpcChat3(
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"as our ancestors did.",
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"I cannot stress enough what find this is!",
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"Now, due to the risks invovled in letting this mighty power fall into the wrong hands.",
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"I cannot stress enough what find this is! ow, due to the risks",
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"involved in letting this mighty power fall into the wrong hands.",
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player.talkingNpc, "Sedridor");
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player.nextChat = 259;
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break;
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case 259:
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sendNpcChat3(
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"I will keep the teleport spell to the rune essence a closely guarded secret.",
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"This means that, if any evil power should discover the talismans required to enter the emental temples,",
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"we will be able to prevent their", player.talkingNpc,
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sendNpcChat4(
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"I will keep the teleport spell to the rune essence a closely",
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"guarded secret. This means that, if any evil power should discover",
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"the talismans required to enter the emental temples, we will be",
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"able to prevent their", player.talkingNpc,
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"Sedridor");
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player.nextChat = 260;
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break;
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case 260:
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sendNpcChat3(
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"access to the rune essence.",
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"I know not where the altars are located, not do I know where the talismans have been scattered,",
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"access to the rune essence.I know not where the altars",
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"are located, not do I know where the talismans have been scattered,",
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"but now return your air talisman.", player.talkingNpc,
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"Sedridor");
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player.nextChat = 261;
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break;
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case 261:
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sendNpcChat1(
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"Find the Air Altar and you will be able to craft you blank runes into air runes at will.",
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sendNpcChat2(
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"Find the Air Altar and you will be able to craft",
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"blank runes into air runes at will.",
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player.talkingNpc, "Sedridor");
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player.nextChat = 262;
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break;
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case 262:
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sendNpcChat2(
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sendNpcChat3(
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"Any time you wish to visit the rune essence,",
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"speak to me or Aubury and we will open a portal to that mystical place.",
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"speak to me or Aubury and we will open a portal",
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"to that mystical place.",
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player.talkingNpc, "Sedridor");
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player.nextChat = 264;
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break;
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case 264:
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sendPlayerChat1("So, only you and Aubury know the teleport spell to the rune essence?");
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sendPlayerChat2("So, only you and Aubury know the teleport spell",
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"to the rune essence?");
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player.nextChat = 266;
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break;
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case 266:
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sendNpcChat2(
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sendNpcChat3(
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"No, there are others. When you speak to them,",
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"they will know you and grant you access to that place when asked.",
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"they will know you and grant you access to that place",
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"when asked.",
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player.talkingNpc, "Sedridor");
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player.nextChat = 267;
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break;
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case 267:
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sendNpcChat2(
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"Use the air talisman to locate the Air Altar and use any further talismans you find to locate the other altars.",
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sendNpcChat3(
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"Use the air talisman to locate the Air Altar and use",
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"any further talismans you find to locate the other altars.",
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"Now, my research notes please?", player.talkingNpc,
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"Sedridor");
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player.nextChat = 268;
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break;
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case 268:
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itemMessage1(
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"You give the research notes to Sedrdior. He gives you an air talisman.",
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"You give the research notes to Sedridor. He gives you an air talisman.",
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290, 1);
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player.getItemAssistant().deleteItem(290, 1);
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player.runeMist = 4;
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@@ -3754,7 +3772,7 @@ public class DialogueHandler {
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player.nextChat = 740;
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break;
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case 740:
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sendItemChat1(player, "", "Straven hands you a key", 759, 150);
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sendItemChat1("", "Straven hands you a key", 759, 150);
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player.getItemAssistant().addOrDropItem(759, 1);
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player.shieldArrav = 6;
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player.nextChat = 0;
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@@ -3775,7 +3793,7 @@ public class DialogueHandler {
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sendStatement("It's empty.");
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break;
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case 744:
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sendItemChat1(player, "", "You find half of a shield, which you take.", 763, 150);
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sendItemChat1("", "You find half of a shield, which you take.", 763, 150);
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player.getItemAssistant().addOrDropItem(763, 1);
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player.nextChat = 0;
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break;
|
||||
@@ -3808,9 +3826,9 @@ public class DialogueHandler {
|
||||
break;
|
||||
case 750:
|
||||
if (player.getItemAssistant().playerHasItem(763))
|
||||
sendItemChat1(player, "", "The curator peers at the shield", 763, 150);
|
||||
sendItemChat1("", "The curator peers at the shield", 763, 150);
|
||||
else if (player.getItemAssistant().playerHasItem(765))
|
||||
sendItemChat1(player, "", "The curator peers at the shield", 765, 150);
|
||||
sendItemChat1("", "The curator peers at the shield", 765, 150);
|
||||
player.nextChat = 751;
|
||||
break;
|
||||
case 751:
|
||||
@@ -3830,16 +3848,16 @@ public class DialogueHandler {
|
||||
break;
|
||||
case 754:
|
||||
if (player.getItemAssistant().playerHasItem(763)) {
|
||||
sendItemChat1(player, "", "You hand over the shield half.", 763, 150);
|
||||
sendItemChat1("", "You hand over the shield half.", 763, 150);
|
||||
player.getItemAssistant().deleteItem(763, 1);
|
||||
} else if (player.getItemAssistant().playerHasItem(765)) {
|
||||
sendItemChat1(player, "", "You hand over the shield half.", 765, 150);
|
||||
sendItemChat1("", "You hand over the shield half.", 765, 150);
|
||||
player.getItemAssistant().deleteItem(765, 1);
|
||||
}
|
||||
player.nextChat = 755;
|
||||
break;
|
||||
case 755:
|
||||
sendItemChat1(player, "", "The curator writes out a certificate.", 769, 150);
|
||||
sendItemChat1("", "The curator writes out a certificate.", 769, 150);
|
||||
player.getItemAssistant().addOrDropItem(769, 1);
|
||||
player.shieldArrav = 7;
|
||||
player.nextChat = 0;
|
||||
@@ -3854,7 +3872,7 @@ public class DialogueHandler {
|
||||
player.nextChat = 758;
|
||||
break;
|
||||
case 758:
|
||||
sendItemChat1(player, "", "You show the certificate to the king.", 769, 150);
|
||||
sendItemChat1("", "You show the certificate to the king.", 769, 150);
|
||||
player.nextChat = 759;
|
||||
break;
|
||||
case 759:
|
||||
@@ -3870,7 +3888,7 @@ public class DialogueHandler {
|
||||
player.nextChat = 761;
|
||||
break;
|
||||
case 761:
|
||||
sendItemChat1(player, "", "You hand over the certificate, The king gives you 1,200gp.", 995, 150);
|
||||
sendItemChat1("", "You hand over the certificate, The king gives you 1,200gp.", 995, 150);
|
||||
player.nextChat = 762;
|
||||
break;
|
||||
case 762:
|
||||
@@ -4998,7 +5016,7 @@ public class DialogueHandler {
|
||||
// progress bar + tutorial int
|
||||
player.getPacketSender().createArrow(1, 1);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"To start the tutorial use your left mouse button to click on the",
|
||||
"" + GameConstants.SERVER_NAME
|
||||
+ " in this room. He is indicated by a flashing",
|
||||
@@ -5068,7 +5086,7 @@ public class DialogueHandler {
|
||||
case 3007: // Player controls
|
||||
player.getPacketSender().closeAllWindows();
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Please click on the flashing wrench icon found at the bottom",
|
||||
"right of your screen. This will display your player controls.",
|
||||
"", "", "Player controls");
|
||||
@@ -5092,7 +5110,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().chatbox(6180);
|
||||
player.getPacketSender().closeAllWindows();
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"You can interact with many items of scenery by simply clicking",
|
||||
"on them. Right clicking will also give more options. Feel free to",
|
||||
"try it with the things in this room, then click on the door",
|
||||
@@ -5107,7 +5125,7 @@ public class DialogueHandler {
|
||||
case 3011: // door handling
|
||||
player.getPacketSender().closeAllWindows();
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Follow the path to find the next instructor. Clicking on the",
|
||||
"ground will walk you to that point. Talk to the Survival Expert by",
|
||||
"the pond to the continue the tutorial. Remember you can rotate",
|
||||
@@ -5132,14 +5150,14 @@ public class DialogueHandler {
|
||||
break;
|
||||
|
||||
case 3013: // giving bronze and tinder
|
||||
sendItemChat2(player, "",
|
||||
sendItemChat2("",
|
||||
"The Survival Guide gives you a @blu@tinderbox @bla@and a",
|
||||
"@blu@bronze axe!", 590, 150);
|
||||
player.getItemAssistant().addOrDropItem(590, 1);
|
||||
player.getItemAssistant().addOrDropItem(1351, 1);
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Click on the flashing backpack icons to the right hand side of",
|
||||
"the main window to view your inventory. Your inventory is a list",
|
||||
"of everything you have on your backpack.", "",
|
||||
@@ -5151,14 +5169,14 @@ public class DialogueHandler {
|
||||
player.tutorialProgress = 3;
|
||||
break;
|
||||
case 3014: // finished cutting tree
|
||||
sendItemChat1(player, "", "You got some logs", 1511, 150);
|
||||
sendItemChat1("", "You got some logs", 1511, 150);
|
||||
PlayerAssistant.removeHintIcon(player);
|
||||
player.nextChat = 3015;
|
||||
break;
|
||||
case 3015: // firemaking time
|
||||
player.getPacketSender().closeAllWindows();
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Well done! You managed to cut some logs from the tree! Next,",
|
||||
"use the tinderbox in your inventory to light the logs.",
|
||||
"First click on the tinderbox to use it.",
|
||||
@@ -5172,7 +5190,7 @@ public class DialogueHandler {
|
||||
case 3016: // firemaking done skill tab flashing now.
|
||||
// client.getPacketSender().closeAllWindows();
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Click on the flashing bar graph icon near the inventory button",
|
||||
"to see your skill stats.", "", "",
|
||||
"You gained some experience.");
|
||||
@@ -5195,12 +5213,12 @@ public class DialogueHandler {
|
||||
break;
|
||||
|
||||
case 3018:
|
||||
sendItemChat1(player, "",
|
||||
sendItemChat1("",
|
||||
"The Survival Guide gives you a @blu@net!", 303, 150);
|
||||
player.getItemAssistant().addOrDropItem(303, 1);
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Click on the sparkling fishing spot indicated by the flashing",
|
||||
"arrow. Remember, you can check your inventory by clicking the",
|
||||
"backpack icon.", "", "Catch some Shrimp");
|
||||
@@ -5212,7 +5230,7 @@ public class DialogueHandler {
|
||||
case 3019: // Cooking the shrimp
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Now you have caught some shrimp let's cook it. First light a",
|
||||
"fire, chop down a tree and then use the tinderbox on the logs.",
|
||||
"If you've lost your axe or tinderbox, Brynna will give you",
|
||||
@@ -5229,7 +5247,7 @@ public class DialogueHandler {
|
||||
// // 15 percent
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Talk to the chef indicated. He will teach you the more advanced",
|
||||
"aspects of Cooking such as combining ingredients. He will also",
|
||||
"teach you about your music player menu as well.", "",
|
||||
@@ -5268,7 +5286,7 @@ public class DialogueHandler {
|
||||
|
||||
case 3025: // he gives u bucket of water etc TTUOTRIAL PROG 8
|
||||
sendItemChat2(
|
||||
player,
|
||||
|
||||
"",
|
||||
"The Cooking Guide gives you a @blu@bucket of water@bla@ and a",
|
||||
"@blu@pot of flour!", 1933, 150);
|
||||
@@ -5276,7 +5294,7 @@ public class DialogueHandler {
|
||||
player.getItemAssistant().addOrDropItem(1929, 1);
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"This is the base for many of the meals. To make dough we must",
|
||||
"mix flour and water. First right click the bucket of water and",
|
||||
"select use, then left click on the pot of flour.", "",
|
||||
@@ -5288,7 +5306,7 @@ public class DialogueHandler {
|
||||
case 3026: // cooking dough
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Now you have made dough, you can cook it. To cook the dough",
|
||||
"use it with the range shown by the arrow. If you lose your",
|
||||
"dough, talk to Leo - he will give you more ingredients.",
|
||||
@@ -5303,7 +5321,7 @@ public class DialogueHandler {
|
||||
case 3037: // new tutorial prog
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Well done! Your first loaf of bread. As you gain experience in",
|
||||
"Cooking you will be able to make other things like pies, cakes",
|
||||
"and even kebabs. Now you've got the hang of cooking, let's",
|
||||
@@ -5322,7 +5340,7 @@ public class DialogueHandler {
|
||||
case 3038: // Emotes
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"",
|
||||
"Now, how about showing some feelings? You will see a flashing",
|
||||
"icon in the shape of a person. Click on that to access your",
|
||||
@@ -5339,7 +5357,7 @@ public class DialogueHandler {
|
||||
case 3039: // running
|
||||
player.tutorialProgress = 11;
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(player,
|
||||
chatboxText(
|
||||
"It's only a short distance to the next guide.",
|
||||
"Why not try running there? Start by opening the player",
|
||||
"settings, that's the flashing icon of a wrench.", "",
|
||||
@@ -5353,7 +5371,7 @@ public class DialogueHandler {
|
||||
case 3040:
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"In this menu you will see many options. At the bottom in the",
|
||||
"middle is a button with the symbol of a running shoe. You can",
|
||||
"turn this button on or off to select run or walk. Give it a go,",
|
||||
@@ -5364,7 +5382,7 @@ public class DialogueHandler {
|
||||
case 3041: // clicked on run
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Now that you have the run button turned on, follow the path",
|
||||
"until you come to the end. You may notice that the numbers on",
|
||||
"the button goes down. This is your run energy. If your run",
|
||||
@@ -5386,7 +5404,7 @@ public class DialogueHandler {
|
||||
// guide
|
||||
// client.getPacketDispatcher().tutorialIslandInterface(35, 8);//30 or 35 percent
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(player, "Talk with the Quest Guide.", "",
|
||||
chatboxText("Talk with the Quest Guide.", "",
|
||||
"He will tell you all about quests.", "", "");
|
||||
player.getPacketSender().chatbox(6179);
|
||||
player.tutorialProgress = 12;
|
||||
@@ -5405,7 +5423,7 @@ public class DialogueHandler {
|
||||
case 3044: // Send quest tab
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(player, "Open the Quest Journal.", "",
|
||||
chatboxText("Open the Quest Journal.", "",
|
||||
"Click on the flashing icon next to your inventory.", "",
|
||||
"");
|
||||
player.getPacketSender().chatbox(6179);
|
||||
@@ -5464,7 +5482,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"",
|
||||
"It's time to enter some caves. Click on the ladder to go down to",
|
||||
"the next area.", "", "Moving on");
|
||||
@@ -5483,7 +5501,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Next let's get you a weapon or more to the point, you can",
|
||||
"make your first weapon yourself. Don't panic, the Mining",
|
||||
"Instructor will help you. Talk to him and he'll tell you all about it.",
|
||||
@@ -5520,7 +5538,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"To prospect a mineable rock, just right click it and select the",
|
||||
"'prospect rock' option. This will tell you the type of ore you can",
|
||||
"mine from it. Try it now on one of the rocks indicated.",
|
||||
@@ -5557,12 +5575,12 @@ public class DialogueHandler {
|
||||
player.nextChat = 3060;
|
||||
break;
|
||||
case 3060:
|
||||
sendItemChat1(player, "",
|
||||
sendItemChat1("",
|
||||
"Dezzick gives you a @blu@bronze pickaxe!", 1265, 300);
|
||||
player.getItemAssistant().addOrDropItem(1265, 1);
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"It's quite simple really. All you need to do is right click on the",
|
||||
"rock and select 'mine'. You can only mine when you have a",
|
||||
"pickaxe. So give a try: first mine one tin ore.", "",
|
||||
@@ -5579,7 +5597,7 @@ public class DialogueHandler {
|
||||
player.tutorialProgress = 19;
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"You should now have both some copper and tin ore. So let's",
|
||||
"smelt them to make a bronze bar. To do this, right click on",
|
||||
"either tin or copper ore and select use, then left click on the",
|
||||
@@ -5589,7 +5607,7 @@ public class DialogueHandler {
|
||||
player.tutorialProgress = 20;
|
||||
player.nextChat = 0;
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(player, "", "Speak to the Mining Instructor and he'll show you how to make", "it into a weapon.", "", "You've made a bronze bar!");
|
||||
chatboxText("", "Speak to the Mining Instructor and he'll show you how to make", "it into a weapon.", "", "You've made a bronze bar!");
|
||||
player.getPacketSender().chatbox(6179);
|
||||
player.getPacketSender().createArrow(1, 5);
|
||||
break;
|
||||
@@ -5607,10 +5625,10 @@ public class DialogueHandler {
|
||||
break;
|
||||
|
||||
case 3065: // giving you the hammer
|
||||
sendItemChat1(player, "", "Dezzick gives you a @blu@hammer!", 2347, 300);
|
||||
sendItemChat1("", "Dezzick gives you a @blu@hammer!", 2347, 300);
|
||||
player.getItemAssistant().addOrDropItem(2347, 1);
|
||||
player.nextChat = 0;
|
||||
chatboxText(player, "To smith you'll need a hammer - like the one you were given by", "Dezzick - access to an anvil like the one with the arrow over it", "and enough metal bars to make what you are trying to smith.", "", "Smithing a dagger");
|
||||
chatboxText("To smith you'll need a hammer - like the one you were given by", "Dezzick - access to an anvil like the one with the arrow over it", "and enough metal bars to make what you are trying to smith.", "", "Smithing a dagger");
|
||||
player.getPacketSender().createArrow(3082, 9499, player.getH(), 2); // send
|
||||
// hint
|
||||
// to
|
||||
@@ -5618,7 +5636,7 @@ public class DialogueHandler {
|
||||
break;
|
||||
|
||||
case 3066:
|
||||
chatboxText(player, "So let's move on. Go through the gates shown by the arrow.", "Remember you may need to move the camera to see your,", "surroundings. Speak to the guide for a recap at any time.", "", "You've finished in this area");
|
||||
chatboxText("So let's move on. Go through the gates shown by the arrow.", "Remember you may need to move the camera to see your,", "surroundings. Speak to the guide for a recap at any time.", "", "You've finished in this area");
|
||||
player.tutorialProgress = 21;
|
||||
player.getPacketSender().createArrow(3094, 9503, player.getH(), 2); // send
|
||||
// hint
|
||||
@@ -5660,7 +5678,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"",
|
||||
"You now have access to a new interface. Click on the flashing",
|
||||
"icon of a man the one to the right of your backpack icon.",
|
||||
@@ -5681,7 +5699,7 @@ public class DialogueHandler {
|
||||
|
||||
case 3073:
|
||||
sendItemChat2(
|
||||
player,
|
||||
|
||||
"",// Gives me sword and shield
|
||||
"The Combat Guide gives you a @blu@bronze sword@bla@ and a",
|
||||
"@blu@wooden shield!", 1171, 300);
|
||||
@@ -5689,7 +5707,7 @@ public class DialogueHandler {
|
||||
player.getItemAssistant().addOrDropItem(1277, 1);
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"In your worn inventory panel, right click on the dagger and",
|
||||
"select the remove option from the drop down list. After you've",
|
||||
"unequipped the dagger, wield the sword and shield. As you",
|
||||
@@ -5725,7 +5743,7 @@ public class DialogueHandler {
|
||||
|
||||
case 3077: // gives me bow and arrow
|
||||
sendItemChat2(
|
||||
player,
|
||||
|
||||
"",
|
||||
"The Combat Guide gives you some @blu@bronze arrows@bla@ and",
|
||||
"a @blu@shortbow!", 841, 300);
|
||||
@@ -5733,7 +5751,7 @@ public class DialogueHandler {
|
||||
player.getItemAssistant().addOrDropItem(882, 50);
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Now you have a bow and some arrows. Before you can use",
|
||||
"them you'll need to equip them. Remember: to attack, right",
|
||||
"click on the monster and select attack.", "",
|
||||
@@ -5751,7 +5769,7 @@ public class DialogueHandler {
|
||||
case 3078: // fresh
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Follow the path and you will come to the front of the building.",
|
||||
"This is the Bank of " + GameConstants.SERVER_NAME
|
||||
+ ", where you can store all your",
|
||||
@@ -5834,7 +5852,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.tutorialProgress = 28;
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(player, "", "Continue through the next door.", "", "",
|
||||
chatboxText("", "Continue through the next door.", "", "",
|
||||
"");
|
||||
player.getPacketSender().chatbox(6179);
|
||||
player.getPacketSender().createArrow(3129, 3124, player.getH(),
|
||||
@@ -5865,7 +5883,7 @@ public class DialogueHandler {
|
||||
case 3091:
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(player, "",
|
||||
chatboxText("",
|
||||
"Click on the flashing icon to open the Prayer menu.", "",
|
||||
"", "Your Prayer menu");
|
||||
player.getPacketSender().chatbox(6179);
|
||||
@@ -5910,7 +5928,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"You should now see another new icon. Click on the flashing",
|
||||
"icon to open your friends list.", "", "", "Friends list");
|
||||
player.getPacketSender().chatbox(6179);
|
||||
@@ -5976,7 +5994,7 @@ public class DialogueHandler {
|
||||
sendPlayerChat1("Okay thanks. I'll bear that in mind.");
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"You're almost finished on tutorial island. Pass through the",
|
||||
"door to find the path leading to your final instructor.",
|
||||
"", "", "Your final instructor!");
|
||||
@@ -6009,7 +6027,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getPacketSender().chatbox(6180);
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"",
|
||||
"Open up the Magic menu by clicking on the flashing icon next",
|
||||
"to the Prayer button you just learned about.", "",
|
||||
@@ -6031,7 +6049,7 @@ public class DialogueHandler {
|
||||
|
||||
case 3109:
|
||||
sendItemChat1(
|
||||
player,
|
||||
|
||||
"",
|
||||
"Terrova gives you five @blu@air runes@bla@ and @blu@five mind runes!",
|
||||
556, 300);
|
||||
@@ -6039,7 +6057,7 @@ public class DialogueHandler {
|
||||
player.getItemAssistant().addOrDropItem(556, 5);
|
||||
player.nextChat = 0;
|
||||
chatboxText(
|
||||
player,
|
||||
|
||||
"Now you have runes you should see the Wind Strike icon at the",
|
||||
"top left corner of the Magic interface - second in from the",
|
||||
"left. Walk over to the caged chickens, click the Wind Strike icon",
|
||||
@@ -6933,7 +6951,7 @@ public class DialogueHandler {
|
||||
|
||||
}
|
||||
|
||||
public void chatboxText(Player c, String text, String text1, String text2,
|
||||
public void chatboxText(String text, String text1, String text2,
|
||||
String text3, String title) {
|
||||
player.getPacketSender().sendFrame126(title, 6180);
|
||||
player.getPacketSender().sendFrame126(text, 6181);
|
||||
@@ -7173,7 +7191,7 @@ public class DialogueHandler {
|
||||
* 4151, 5698}, new int { 150, 150}); Displays two items with a select one
|
||||
* option.
|
||||
*/
|
||||
public void displayTwoItemsOption(Player c, String[] s, int items[],
|
||||
public void displayTwoItemsOption(String[] s, int items[],
|
||||
int[] zoom) {
|
||||
player.getPacketSender().sendFrame126(s[0], 144);
|
||||
player.getPacketSender().sendFrame126(s[1], 145);
|
||||
@@ -7185,7 +7203,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Displays single line text
|
||||
*/
|
||||
public void displaySingleLine(Player c, String s) {
|
||||
public void displaySingleLine(String s) {
|
||||
player.getPacketSender().sendFrame126(s, 357);
|
||||
player.getPacketSender().sendChatInterface(356);
|
||||
}
|
||||
@@ -7193,7 +7211,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Displays two lined text
|
||||
*/
|
||||
public void displayTwoLined(Player c, String[] s) {
|
||||
public void displayTwoLined(String[] s) {
|
||||
player.getPacketSender().sendFrame126(s[0], 360);
|
||||
player.getPacketSender().sendFrame126(s[1], 361);
|
||||
player.getPacketSender().sendChatInterface(359);
|
||||
@@ -7202,7 +7220,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Displays Three lined text
|
||||
*/
|
||||
public void displayThreeLined(Player c, String[] s) {
|
||||
public void displayThreeLined(String[] s) {
|
||||
player.getPacketSender().sendFrame126(s[0], 364);
|
||||
player.getPacketSender().sendFrame126(s[1], 365);
|
||||
player.getPacketSender().sendFrame126(s[2], 366);
|
||||
@@ -7212,7 +7230,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Displays Four lined text
|
||||
*/
|
||||
public void displayFourLined(Player c, String[] s) {
|
||||
public void displayFourLined(String[] s) {
|
||||
player.getPacketSender().sendFrame126(s[0], 369);
|
||||
player.getPacketSender().sendFrame126(s[1], 370);
|
||||
player.getPacketSender().sendFrame126(s[2], 371);
|
||||
@@ -7223,7 +7241,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Select Option 2
|
||||
*/
|
||||
public void displaySelectOption2(Player c, String[] s) {
|
||||
public void displaySelectOption2(String[] s) {
|
||||
player.getPacketSender().sendFrame126(s[0], 2461);
|
||||
player.getPacketSender().sendFrame126(s[1], 2462);
|
||||
player.getPacketSender().sendChatInterface(2459);
|
||||
@@ -7232,7 +7250,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Select Option 3
|
||||
*/
|
||||
public void displaySelectOption3(Player c, String[] s) {
|
||||
public void displaySelectOption3(String[] s) {
|
||||
player.getPacketSender().sendFrame126(s[0], 2471);
|
||||
player.getPacketSender().sendFrame126(s[1], 2472);
|
||||
player.getPacketSender().sendFrame126(s[2], 2473);
|
||||
@@ -7242,7 +7260,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Select Option 4
|
||||
*/
|
||||
public void displaySelectOption4(Player c, String[] s) {
|
||||
public void displaySelectOption4(String[] s) {
|
||||
player.getPacketSender().sendFrame126(s[0], 2482);
|
||||
player.getPacketSender().sendFrame126(s[1], 2483);
|
||||
player.getPacketSender().sendFrame126(s[2], 2484);
|
||||
@@ -7253,7 +7271,7 @@ public class DialogueHandler {
|
||||
/**
|
||||
* Select Option 5
|
||||
*/
|
||||
public void displaySelectOption5(Player c, String[] s) {
|
||||
public void displaySelectOption5(String[] s) {
|
||||
player.getPacketSender().sendFrame126(s[0], 2494);
|
||||
player.getPacketSender().sendFrame126(s[1], 2495);
|
||||
player.getPacketSender().sendFrame126(s[2], 2496);
|
||||
@@ -7262,15 +7280,15 @@ public class DialogueHandler {
|
||||
player.getPacketSender().sendChatInterface(2492);
|
||||
}
|
||||
|
||||
public void itemMessage(Player c, String message1, int itemid, int size) {
|
||||
public void itemMessage(String message1, int itemid, int size) {
|
||||
player.getPacketSender().sendDialogueAnimation(307, 591);
|
||||
player.getPacketSender().sendFrame126(message1, 308);
|
||||
player.getPacketSender().sendFrame246(307, size, itemid);
|
||||
player.getPacketSender().sendChatInterface(306);
|
||||
c.nextChat = 0;
|
||||
player.nextChat = 0;
|
||||
}
|
||||
|
||||
public void sendItemChat1(Player c, String header, String one, int item,
|
||||
public void sendItemChat1(String header, String one, int item,
|
||||
int zoom) {
|
||||
player.getPacketSender().sendFrame246(4883, zoom, item);
|
||||
player.getPacketSender().sendFrame126(header, 4884);
|
||||
@@ -7278,7 +7296,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().sendChatInterface(4882);
|
||||
}
|
||||
|
||||
public void sendItemChat2(Player player, String header, String one, String two,
|
||||
public void sendItemChat2(String header, String one, String two,
|
||||
int item, int zoom) {
|
||||
player.getPacketSender().sendFrame246(4888, zoom, item);
|
||||
player.getPacketSender().sendFrame126(header, 4889);
|
||||
@@ -7287,7 +7305,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().sendChatInterface(4887);
|
||||
}
|
||||
|
||||
public void sendItemChat3(Player c, String header, String one, String two,
|
||||
public void sendItemChat3(String header, String one, String two,
|
||||
String three, int item, int zoom) {
|
||||
player.getPacketSender().sendFrame246(4894, zoom, item);
|
||||
player.getPacketSender().sendFrame126(header, 4895);
|
||||
@@ -7297,7 +7315,7 @@ public class DialogueHandler {
|
||||
player.getPacketSender().sendChatInterface(4893);
|
||||
}
|
||||
|
||||
public void sendItemChat4(Player c, String header, String one, String two,
|
||||
public void sendItemChat4(String header, String one, String two,
|
||||
String three, String four, int item, int zoom) {
|
||||
player.getPacketSender().sendFrame246(4901, zoom, item);
|
||||
player.getPacketSender().sendFrame126(header, 4902);
|
||||
|
||||
Reference in New Issue
Block a user