mirror of
https://github.com/2006-Scape/2006Scape.git
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Merge branch 'fixedratetickloop' of https://github.com/dbrownidau/2006rebotted into dbrownidau-fixedratetickloop
This commit is contained in:
@@ -3,6 +3,11 @@ package com.rebotted;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.net.InetSocketAddress;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.locks.Lock;
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import java.util.concurrent.locks.ReentrantLock;
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import org.apache.mina.common.IoAcceptor;
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import org.apache.mina.common.IoAcceptor;
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import org.apache.mina.transport.socket.nio.SocketAcceptor;
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import org.apache.mina.transport.socket.nio.SocketAcceptor;
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@@ -73,6 +78,8 @@ public class GameEngine {
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public static FightCaves fightCaves = new FightCaves();
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public static FightCaves fightCaves = new FightCaves();
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private static PestControl pestControl = new PestControl();
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private static PestControl pestControl = new PestControl();
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public static Trawler trawler = new Trawler();
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public static Trawler trawler = new Trawler();
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private final static ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
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private final static Lock lock = new ReentrantLock();
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/**
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/**
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* Port and Cycle rate.
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* Port and Cycle rate.
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@@ -145,12 +152,24 @@ public class GameEngine {
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*/
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*/
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System.out.println("Server listening on port " + serverlistenerPort);
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System.out.println("Server listening on port " + serverlistenerPort);
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/**
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* Main Server Tick
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*
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* This scheduler will tick once every 600ms. If the previous tick takes
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* 300ms to execute, this scheduler will wait 300ms only before the next
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* tick.
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*
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* scheduleAtFixedRate() does not invoke concurrent Runnables.
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*/
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scheduler.scheduleAtFixedRate(new Runnable() {
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public void run() {
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/**
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/**
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* Main Server Tick
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* Main Server Tick
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*/
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*/
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try {
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try {
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while (!GameEngine.shutdownServer) {
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if (GameEngine.shutdownServer) {
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Thread.sleep(600);
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scheduler.shutdown();
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}
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itemHandler.process();
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itemHandler.process();
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playerHandler.process();
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playerHandler.process();
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npcHandler.process();
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npcHandler.process();
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@@ -169,12 +188,10 @@ public class GameEngine {
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continue;
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continue;
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}
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}
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PlayerSave.saveGame((Client) p);
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PlayerSave.saveGame((Client) p);
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System.out.println("Saved game for " + p.playerName
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System.out.println("Saved game for " + p.playerName + ".");
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+ ".");
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lastMassSave = System.currentTimeMillis();
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lastMassSave = System.currentTimeMillis();
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}
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}
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}
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}
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}
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} catch (Exception ex) {
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} catch (Exception ex) {
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ex.printStackTrace();
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ex.printStackTrace();
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System.out.println("A fatal exception has been thrown!");
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System.out.println("A fatal exception has been thrown!");
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@@ -191,7 +208,20 @@ public class GameEngine {
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PlayerSave.saveGame((Client) p);
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PlayerSave.saveGame((Client) p);
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System.out.println("Saved game for " + p.playerName + ".");
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System.out.println("Saved game for " + p.playerName + ".");
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}
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}
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scheduler.shutdown(); // Kills the tickloop thread if Exception is thrown.
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}
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}
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}
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}, 0, GameConstants.CYCLE_TIME, TimeUnit.MILLISECONDS);
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try {
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while (!scheduler.awaitTermination(60, TimeUnit.SECONDS)) {
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// TODO
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// Cleanup?
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}
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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acceptor = null;
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acceptor = null;
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connectionHandler = null;
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connectionHandler = null;
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sac = null;
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sac = null;
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