mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-06 08:39:06 +00:00
Agility fixes (#224)
* Fixed stuff related to shop trading > Refactored stuff to facilitate resolving an issue regarding sellnig item to a full shop > Removed double value message in shop * Fixed some stuff related to agility -Removed a useless obstacle in wilderness course that alowed insane xp gains; -Added some 'flexibility' to some obstacles at agility pyramid; -Removed useless vars; -Added proper xp to obstacles; -Added bonus xp for completing agility pyramid -Most likely more; ***Animations still missing: Crossing gaps and jumping gaps*** * resolve conflicts * delete old files
This commit is contained in:
+94
-82
@@ -21,97 +21,109 @@ public class WildernessAgility {
|
||||
|
||||
public boolean wildernessCourse(final int objectId) {
|
||||
switch (objectId) {
|
||||
case WILDERNESS_PIPE_OBJECT: // pipe
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if (c.getAgility().hotSpot(3004, 3937)) {
|
||||
c.getAgility().walk(0, 13,
|
||||
c.getAgility().getAnimation(objectId), 748);
|
||||
} else if (c.absX == 3004 && c.absY > 3937 && c.absY < 3950) {
|
||||
c.getPlayerAssistant().movePlayer(3004, 3950, 0);
|
||||
}
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
c.getAgility().resetAgilityProgress();
|
||||
c.getAgility().agilityProgress[0] = true;
|
||||
return true;
|
||||
case WILDERNESS_SWING_ROPE_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if (c.getAgility().hotSpot(3005, 3953)) {
|
||||
c.getAgility().walk(0, 1,
|
||||
c.getAgility().getAnimation(objectId), -1);
|
||||
if (c.getAgility().agilityProgress[0] == true) {
|
||||
c.getAgility().agilityProgress[1] = true;
|
||||
case WILDERNESS_PIPE_OBJECT: // pipe
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if ((c.absX >= 3003 && c.absX <= 3006) && (c.absY >= 3945 && c.absY <= 3954)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (c.getAgility().hotSpot(3004, 3937)) {
|
||||
c.getAgility().walk(0, 13,
|
||||
c.getAgility().getAnimation(objectId), -1);
|
||||
} else if ((c.absX >= 3003 && c.absX <= 3005) && (c.absY > 3937 && c.absY < 3950)) {
|
||||
c.getPlayerAssistant().movePlayer(3004, 3950, 0);
|
||||
}
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
|
||||
@Override
|
||||
public void execute(CycleEventContainer container) {
|
||||
if (c.disconnected) {
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
c.getPlayerAssistant().movePlayer(3005, 3958, 0);
|
||||
container.stop();
|
||||
c.getAgility().resetAgilityProgress();
|
||||
c.getAgility().agilityProgress[0] = true;
|
||||
return true;
|
||||
case WILDERNESS_SWING_ROPE_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if (c.getAgility().hotSpot(3005, 3953) || ((c.absX >= 3004 && c.absX <= 3006) && (c.absY > 3950 && c.absY < 3953))) {
|
||||
c.getAgility().walk(0, 1,
|
||||
c.getAgility().getAnimation(objectId), -1);
|
||||
if (c.getAgility().agilityProgress[0] == true) {
|
||||
c.getAgility().agilityProgress[1] = true;
|
||||
}
|
||||
@Override
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
|
||||
@Override
|
||||
public void execute(CycleEventContainer container) {
|
||||
if (c.disconnected) {
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
c.getPlayerAssistant().movePlayer(3005, 3958, 0);
|
||||
container.stop();
|
||||
}
|
||||
@Override
|
||||
public void stop() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}, 1);
|
||||
}
|
||||
return true;
|
||||
case WILDERNESS_STEPPING_STONE_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if (c.getAgility().hotSpot(3002, 3960)) {
|
||||
c.getAgility().walk(-6, 0,
|
||||
c.getAgility().getAnimation(objectId), -1);
|
||||
} else if (c.absX > 2996 && c.absX < 3002 && c.absY == 3960) {
|
||||
c.getPlayerAssistant().movePlayer(2996, 3960, 0);
|
||||
}
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
c.getAgility().steppingStone = 6;
|
||||
c.getAgility().steppingStoneTimer = 2;
|
||||
c.getAgility().steppingStone--;
|
||||
if (c.getAgility().agilityProgress[2] == true) {
|
||||
c.getAgility().agilityProgress[3] = true;
|
||||
}
|
||||
return true;
|
||||
|
||||
case WILDERNESS_LOG_BALANCE_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if (c.getAgility().hotSpot(3002, 3945)) {
|
||||
c.getAgility().walk(-8, 0,
|
||||
c.getAgility().getAnimation(objectId), -1);
|
||||
if (c.getAgility().agilityProgress[3] == true) {
|
||||
c.getAgility().agilityProgress[5] = true;
|
||||
}
|
||||
}, 1);
|
||||
}
|
||||
return true;
|
||||
case WILDERNESS_STEPPING_STONE_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if (c.getAgility().hotSpot(3002, 3960)) {
|
||||
c.getAgility().walk(-6, 0,
|
||||
c.getAgility().getAnimation(objectId), -1);
|
||||
} else if (c.absX > 2996 && c.absX < 3002 && c.absY == 3960) {
|
||||
c.getPlayerAssistant().movePlayer(2996, 3960, 0);
|
||||
}
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
} else if (c.absX > 2994 && c.absX < 3002 && c.absY == 3945) {
|
||||
c.getPlayerAssistant().movePlayer(2994, 3945, 0);
|
||||
}
|
||||
return true;
|
||||
c.getAgility().steppingStone = 6;
|
||||
c.getAgility().steppingStoneTimer = 2;
|
||||
c.getAgility().steppingStone--;
|
||||
if (c.getAgility().agilityProgress[2] == true) {
|
||||
c.getAgility().agilityProgress[3] = true;
|
||||
}
|
||||
return true;
|
||||
|
||||
case WILDERNESS_ROCKS_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
c.getAgility().walk(0, -4, c.getAgility().getAnimation(objectId), -1);
|
||||
if (c.getAgility().agilityProgress[5] == true) {
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
c.getAgility().lapBonus = 2400 / 30;
|
||||
c.getAgility().lapFinished();
|
||||
} else {
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
}
|
||||
return true;
|
||||
case WILDERNESS_LOG_BALANCE_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
if (c.getAgility().hotSpot(3002, 3945) || ((c.absX >= 3001 && c.absX <= 3002) && (c.absY >= 3944 && c.absY <= 3946))) {
|
||||
if (c.absY != 3945)
|
||||
{
|
||||
c.getPlayerAssistant().movePlayer(2994, ((3945 - c.absY) + c.absY), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
c.getAgility().walk(-8, 0,
|
||||
c.getAgility().getAnimation(objectId), -1);
|
||||
}
|
||||
|
||||
if (c.getAgility().agilityProgress[3] == true) {
|
||||
c.getAgility().agilityProgress[5] = true;
|
||||
}
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
} else if (c.absX > 2994 && c.absX < 3002 && c.absY == 3945) {
|
||||
c.getPlayerAssistant().movePlayer(2994, 3945, 0);
|
||||
}
|
||||
return true;
|
||||
|
||||
case WILDERNESS_ROCKS_OBJECT:
|
||||
if (c.getAgility().checkLevel(objectId)) {
|
||||
return false;
|
||||
}
|
||||
c.getAgility().walk(0, -4, c.getAgility().getAnimation(objectId), -1);
|
||||
if (c.getAgility().agilityProgress[5] == true) {
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
c.getAgility().lapBonus = 2400 / 30;
|
||||
c.getAgility().lapFinished();
|
||||
} else {
|
||||
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user