init, thx MrExtremez

This commit is contained in:
Nicola Paolucci
2019-06-18 15:04:35 -04:00
commit ea51313125
2488 changed files with 150207 additions and 0 deletions
@@ -0,0 +1,35 @@
package redone.game.content.randomevents;
import redone.game.npcs.NpcHandler;
import redone.game.players.Client;
import redone.util.Misc;
public class Shade {
private static int[][] shade = { { 3, 10, 425, 19, 1 },
{ 11, 20, 426, 40, 3 }, { 21, 40, 427, 60, 5 },
{ 41, 60, 428, 80, 8 }, { 61, 90, 429, 105, 11 },
{ 91, 138, 430, 120, 13 }, };
public static void spawnShade(Client client) {
for (int[] element : shade) {
if (client.shadeSpawned == false) {
if (client.combatLevel >= element[0]
&& client.combatLevel <= element[1]) {
NpcHandler
.spawnNpc(client, element[2],
client.absX + Misc.random(1), client.absY
+ Misc.random(1), client.heightLevel,
0,
element[3], // HP
element[4], // maxhit
(int) (NpcHandler.getNpcListCombat(element[3]) * 1.5), // defence
(int) (NpcHandler.getNpcListCombat(element[3]) * 1.5),
true, false); // attack
client.randomActions = 0;
client.shadeSpawned = true;
}
}
}
}
}