Make project setup easier with Maven (#411)

* Remove a bunch of .ideas and class files to see if it makes the setup easier

* remove some .idea's and imkls

* Remove a ton of .class files

* [TASK] Switched to maven instead of gradle

* [TASK] Added target to gitignore

* Remove ignored files

* [TASK] Fixed file_server source

* [TASK] Fixed client source

* [BUGFIX] Main Class

* [BUGFIX] Fixed SLF4J

* [TASK] Server Libs cleanup

* Update setup guide/debug

* Maven cli compile instructions

* [TASK] Jar building

* Update runServer and runFileServer.sh

Co-authored-by: Sandro Coutinho <sandro@farrelltech.org>
This commit is contained in:
Daniel Ginovker
2020-08-04 17:57:19 -04:00
committed by GitHub
parent 6684364b64
commit eebc60084f
1811 changed files with 61630 additions and 63947 deletions
@@ -0,0 +1,105 @@
import java.io.InputStream;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import sun.audio.AudioPlayer; //Note! If you see a compile error here, make sure you set your JDK to Java 8!
public class SoundPlayer implements Runnable {
private AudioInputStream stream;
private DataLine.Info info;
private Clip sound;
private InputStream soundStream;
private Thread player;
private int delay;
private int soundLevel;
private InputStream arg0;
public static int volume;
/**
* Initializes the sound player.
* @param stream
* @param level
* @param delay
*/
public SoundPlayer(InputStream stream, int level, int delay) {
if (level == 0 || volume == 4 || level - volume <= 0) {
return;
}
this.soundStream = stream;
this.soundLevel = level;
this.delay = delay;
player = new Thread(this);
player.start();
}
/**
* Plays the sound.
*/
public void run() {
try {
AudioPlayer.player.start(arg0);
stream = AudioSystem.getAudioInputStream(soundStream);
info = new DataLine.Info(Clip.class, stream.getFormat());
sound = (Clip) AudioSystem.getLine(info);
sound.open(stream);
FloatControl volume = (FloatControl) sound.getControl(FloatControl.Type.MASTER_GAIN);
volume.setValue(getDecibels(soundLevel - getVolume()));
if (delay > 0) {
Thread.sleep(delay);
}
sound.start();
while (sound.isActive()) {
Thread.sleep(250);
}
Thread.sleep(10000);
sound.close();
stream.close();
player.interrupt();
} catch (Exception e) {
player.interrupt();
e.printStackTrace();
}
}
/**
* Sets the client's volume level.
* @param level
*/
public static void setVolume(int level) {
volume = level;
}
/**
* Returns the client's volume level.
*/
public static int getVolume() {
return volume;
}
/**
* Returns the decibels for a given volume level.
* @param level
* @return
*/
public float getDecibels(int level) {
switch (level) {
case 0: // 4 in player options
return (float) -1.0f;
case 1: // 3
return (float) -5.0f;
case 2: // 2
return (float) -10.0f;
case 3: // 1
return (float) -15.0f;
case 4: // off
return (float) -100.0f;
default:
return (float) 0.0f;
}
}
}