From efb450fc609149e43fb0e4ed56af506fe92ab8f4 Mon Sep 17 00:00:00 2001 From: Olivier <75835176+JohnsonMichaels123@users.noreply.github.com> Date: Wed, 30 Dec 2020 19:02:54 -0800 Subject: [PATCH] Added GFX for Dark Wizard Spell (#466) Dark Wizards now cast the correct spell --- .../com/rebotted/game/content/combat/npcs/NpcCombat.java | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java b/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java index dad03674..b1a6df34 100644 --- a/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java +++ b/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java @@ -273,10 +273,15 @@ public class NpcCombat { case 2607: NpcHandler.npcs[i].attackType = 1; case 2591: + NpcHandler.npcs[i].attackType = 2; + break; case 172: case 174: + NpcHandler.npcs[i].gfx100(96); // Dark Wizards use earth strike + NpcHandler.npcs[i].projectileId = 97; + NpcHandler.npcs[i].endGfx = 98; NpcHandler.npcs[i].attackType = 2; - break; + break; case 3068: if(Misc.random(10) > 7) { NpcHandler.npcs[i].projectileId = 393; //red