From f5306da6e47fd003e0c8e71637c2389dc4562897 Mon Sep 17 00:00:00 2001 From: Olivier <75835176+JohnsonMichaels123@users.noreply.github.com> Date: Wed, 30 Dec 2020 10:06:18 -0800 Subject: [PATCH] Fixed Player Unarmed Animations (#463) - Player now correctly blocks attacks when unarmed - Player now has correct animations for all fight modes --- .../com/rebotted/game/content/combat/melee/MeleeData.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/2006Redone Server/src/main/java/com/rebotted/game/content/combat/melee/MeleeData.java b/2006Redone Server/src/main/java/com/rebotted/game/content/combat/melee/MeleeData.java index 50c4efbf..cd2096e4 100644 --- a/2006Redone Server/src/main/java/com/rebotted/game/content/combat/melee/MeleeData.java +++ b/2006Redone Server/src/main/java/com/rebotted/game/content/combat/melee/MeleeData.java @@ -318,7 +318,7 @@ public class MeleeData { case 2: return 423; case 1: - return 451; + return 422; } } if (weaponName.contains("knife") || weaponName.contains("dart") @@ -405,6 +405,9 @@ public class MeleeData { if (data != null) return data.getBlockAnim(); switch (c.playerEquipment[c.playerWeapon]) { + case -1: + case 0: + return 424; case 4755: return 2063;