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Implemented functionality where user can search for traps in some chests (#534)
* Initial commit * Implemented cooldown timer and added ardougne castle chest * Refactoring * Removing unused variable
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@@ -22,28 +22,19 @@ import com.rs2.game.content.skills.prayer.Ectofuntus;
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import com.rs2.game.content.skills.runecrafting.AbyssalHandler;
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import com.rs2.game.content.skills.runecrafting.RuneCraftingActions;
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import com.rs2.game.content.skills.smithing.Smelting;
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import com.rs2.game.content.skills.thieving.SearchForTraps;
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import com.rs2.game.content.skills.thieving.Stalls;
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import com.rs2.game.content.skills.thieving.ThieveOther;
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import com.rs2.game.content.skills.woodcutting.Woodcutting;
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import com.rs2.game.content.traveling.DesertCactus;
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import com.rs2.game.globalworldobjects.ClimbOther;
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import com.rs2.game.globalworldobjects.PassDoor;
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import com.rs2.game.globalworldobjects.ClimbOther.ClimbData;
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import com.rs2.game.globalworldobjects.PassDoor;
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import com.rs2.game.items.ItemAssistant;
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import com.rs2.game.items.impl.LightSources;
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import com.rs2.game.npcs.NpcHandler;
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import com.rs2.game.npcs.impl.MilkCow;
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import com.rs2.game.objects.impl.AxeInLog;
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import com.rs2.game.objects.impl.BrimhavenVines;
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import com.rs2.game.objects.impl.Climbing;
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import com.rs2.game.objects.impl.FlourMill;
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import com.rs2.game.objects.impl.Levers;
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import com.rs2.game.objects.impl.OpenObject;
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import com.rs2.game.objects.impl.OtherObjects;
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import com.rs2.game.objects.impl.Pickable;
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import com.rs2.game.objects.impl.Searching;
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import com.rs2.game.objects.impl.UseOther;
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import com.rs2.game.objects.impl.Webs;
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import com.rs2.game.objects.impl.*;
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import com.rs2.game.players.Player;
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import com.rs2.game.players.Position;
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import com.rs2.util.Misc;
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@@ -2817,10 +2808,21 @@ public class ObjectsActions {
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case 2550:
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ThieveOther.pickLock(player, 1, 3.5, 2674, 3306, 1, false);
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break;
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case 2551:
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ThieveOther.pickLock(player, 14, 15, 2674, 3303, 2, false);
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break;
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case 2566:
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SearchForTraps.searchForTraps(player, 2566); // uzdeti 28 thv
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break;
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case 2568:
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SearchForTraps.searchForTraps(player, 2568);
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break;
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case 2567:
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SearchForTraps.searchForTraps(player, 2567);
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break;
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case 2570:
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SearchForTraps.searchForTraps(player, 2570);
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break;
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case 2272:
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player.getPacketSender().object(2271, 2984, 3336, 1, 10);
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player.getPacketSender().sendMessage("You close the cupboard.");
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@@ -11,7 +11,8 @@ public class Searching {
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BOOKCASE(new int[] {380, 381, 4617, 4671, 9611}, "The bookcase is empty."),
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WARDROBE(new int[] {389}, "The wardrobe is empty."),
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DRAWER(new int[] {348, 350, 5618}, "The drawer is empty."),
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CHEST(new int[] {378}, "The chest is empty.");
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CHEST(new int[] {378}, "The chest is empty."),
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CHEST_WITH_TRAP(new int[] {2566, 2567, 2568, 2570}, "You have activated a trap on the chest.");
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private final int[] objectId;
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private final String searchText;
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@@ -33,6 +34,9 @@ public class Searching {
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for (SearchData s: SearchData.values()) {
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for (int i = 0; i < s.getObjectId().length; i++) {
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if (objectType == s.getObjectId()[i]) {
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if (s == SearchData.CHEST_WITH_TRAP) {
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player.dealDamage(2);
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}
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player.searchObjectDelay = System.currentTimeMillis();
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player.getPacketSender().sendMessage(s.getObjectText());
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}
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