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Block anim fixes (#578)
* Fix Shield & Staff Block Anims * IntelliJ Code Format MeleeData.java
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@@ -7,6 +7,8 @@ import com.rs2.game.items.ItemConstants;
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import com.rs2.game.items.impl.Greegree.MonkeyData;
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import com.rs2.game.items.impl.Greegree.MonkeyData;
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import com.rs2.game.players.Player;
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import com.rs2.game.players.Player;
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import static com.rs2.game.content.StaticItemList.TOKTZKETXIL;
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public class MeleeData {
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public class MeleeData {
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public static boolean fullVoidMelee(Player c) {
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public static boolean fullVoidMelee(Player c) {
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@@ -398,10 +400,16 @@ public class MeleeData {
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* Block emotes
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* Block emotes
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*/
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*/
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public static int getBlockEmote(Player c) {
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public static int getBlockEmote(Player c) {
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String weaponName = ItemAssistant.getItemName(c.playerEquipment[ItemConstants.WEAPON]).toLowerCase();
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String shieldName = ItemAssistant.getItemName(c.playerEquipment[ItemConstants.SHIELD]).toLowerCase();
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if (c.playerEquipment[c.playerShield] >= 8844
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if (c.playerEquipment[c.playerShield] >= 8844
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&& c.playerEquipment[c.playerShield] <= 8850) {
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&& c.playerEquipment[c.playerShield] <= 8850) {
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return 4177;
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return 4177;
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}
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}
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if (shieldName.contains("shield"))
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return 1156;
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if (weaponName.contains("staff"))
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return 420;
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MonkeyData data = MonkeyData.forId(c.playerEquipment[ItemConstants.WEAPON]);
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MonkeyData data = MonkeyData.forId(c.playerEquipment[ItemConstants.WEAPON]);
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if (data != null)
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if (data != null)
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return data.getBlockAnim();
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return data.getBlockAnim();
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@@ -424,6 +432,8 @@ public class MeleeData {
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case 11696:
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case 11696:
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case 11730:
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case 11730:
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return -1;
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return -1;
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case TOKTZKETXIL:
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return 1156;
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default:
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default:
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return 404;
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return 404;
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}
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}
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