God capes, Ancient chamber teleport and axe array checks (#16)

* Revised shop re-stocking interval.

* Revised shop re-stocking interval.

* Updated character save directory.

* Renamed new player save directory from accounts to characters.

* Added inverse for random toggle, since it's the first thing I type every time.

* Added god capes.

* Re-implemented experiments.

* Yell now looks a little cleaner.

* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.

* Cleaned up Magic Teleports class and added level requirements.

* Fixed exit portal from ancient chamber.

* Added check to ensure axe id isn't outside the bounds of expected axes.
This commit is contained in:
Ben Maher
2019-10-06 17:35:24 +01:00
committed by Daniel Ginovker
parent b327e34f8e
commit f777f24e53
10 changed files with 77 additions and 59 deletions
@@ -190,7 +190,7 @@ public class ObjectsActions {
case 6707:
player.getBarrows().useStairs();
break;
case 10284:
player.getBarrows().useChest();
break;
@@ -2605,6 +2605,18 @@ public class ObjectsActions {
player.getPlayerAssistant().walkTo(0, -1);
}
break;
case 2873:
if (player.getItemAssistant().hasFreeSlots(1))
player.getItemAssistant().addItem(2412, 1);
break;
case 2874:
if (player.getItemAssistant().hasFreeSlots(1))
player.getItemAssistant().addItem(2414, 1);
break;
case 2875:
if (player.getItemAssistant().hasFreeSlots(1))
player.getItemAssistant().addItem(2413, 1);
break;
}
}
@@ -18,7 +18,7 @@ import redone.util.Misc;
public class Climbing {
private static final int CLIMB_UP = 828, CLIMB_DOWN = CLIMB_UP;
public static void handleClimbing(final Client client) {
if (System.currentTimeMillis() - client.climbDelay < 1200) {
return;
@@ -40,7 +40,7 @@ public class Climbing {
}
}, 1);
}
public static void processClimbing(Client client) {
switch (client.objectId) {
case 9584:
@@ -48,16 +48,16 @@ public class Climbing {
client.getPlayerAssistant().movePlayer(2933, 3282, 0);
}
break;
case 272:
client.getPlayerAssistant().movePlayer(client.absX, client.absY, 1);
break;
case 273:
client.getPlayerAssistant().movePlayer(client.absX, client.absY, 0);
break;
case 245:
if (client.objectY == 3224) {
client.getPlayerAssistant().movePlayer(client.absX, client.absY+2, 2);
@@ -297,6 +297,7 @@ public class Climbing {
break;
case 6434:
case 5167:
UseOther.useDown(client, client.objectId);
break;
case 1767:
@@ -321,15 +322,7 @@ public class Climbing {
client.getActionSender().sendMessage("You climb down.");
break;
case 5167:
if (Constants.EXPERIMENTS) {
UseOther.useDown(client, client.objectId);
} else {
client.getActionSender().sendMessage(
"Experiments are currently disabled.");
}
break;
case 2147:
case 2147:
client.getPlayerAssistant().movePlayer(3104, 9576, 0);
client.startAnimation(827);
client.getActionSender().sendMessage("You climb down.");
@@ -545,7 +538,7 @@ public class Climbing {
client.getPlayerAssistant().movePlayer(3230, 3394, 1);
}
break;
case 5096:
client.getPlayerAssistant().movePlayer(2649, 9591, 0);
break;
@@ -667,7 +660,7 @@ public class Climbing {
if (System.currentTimeMillis() - client.climbDelay < 1200) {
return;
}
switch (client.heightLevel) {
case -1:
client.getPlayerAssistant().movePlayer(client.absX, client.absY, 0);
@@ -754,7 +747,7 @@ public class Climbing {
client.getDialogueHandler().sendOption2("Climb Up.", "Climb Down.");
client.dialogueAction = 147;
}
private static void close(Client client, int actionButtonId) {
if (actionButtonId == 9157) {
client.getActionSender().sendMessage("You climb up.");
@@ -766,7 +759,7 @@ public class Climbing {
client.getPlayerAssistant().closeAllWindows();
client.nextChat = 0;
}
public static void handleLadderButtons(Client client, int actionButtonId) {
if (client.dialogueAction != 147) {
return;
@@ -791,5 +784,5 @@ public class Climbing {
}
break;
}
}
}
}