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God capes, Ancient chamber teleport and axe array checks (#16)
* Revised shop re-stocking interval. * Revised shop re-stocking interval. * Updated character save directory. * Renamed new player save directory from accounts to characters. * Added inverse for random toggle, since it's the first thing I type every time. * Added god capes. * Re-implemented experiments. * Yell now looks a little cleaner. * Fixed outside of bounds exception on High scores, when player count doesn't meet threshold. * Cleaned up Magic Teleports class and added level requirements. * Fixed exit portal from ancient chamber. * Added check to ensure axe id isn't outside the bounds of expected axes.
This commit is contained in:
committed by
Daniel Ginovker
parent
b327e34f8e
commit
f777f24e53
@@ -190,7 +190,7 @@ public class ObjectsActions {
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case 6707:
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player.getBarrows().useStairs();
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break;
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case 10284:
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player.getBarrows().useChest();
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break;
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@@ -2605,6 +2605,18 @@ public class ObjectsActions {
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player.getPlayerAssistant().walkTo(0, -1);
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}
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break;
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case 2873:
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if (player.getItemAssistant().hasFreeSlots(1))
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player.getItemAssistant().addItem(2412, 1);
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break;
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case 2874:
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if (player.getItemAssistant().hasFreeSlots(1))
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player.getItemAssistant().addItem(2414, 1);
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break;
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case 2875:
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if (player.getItemAssistant().hasFreeSlots(1))
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player.getItemAssistant().addItem(2413, 1);
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break;
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}
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}
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