From fa167bacd3999efda6c7dff6d3d357cdb0731064 Mon Sep 17 00:00:00 2001 From: Nick Gal Date: Thu, 28 Jan 2021 22:43:30 -0800 Subject: [PATCH] Fix call to NpcAggressive.isAggressive (#472) --- .../src/main/java/com/rebotted/game/npcs/NpcHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java b/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java index bbebe24a..11271e55 100644 --- a/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java +++ b/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java @@ -557,7 +557,7 @@ public class NpcHandler { Player client = (Client) PlayerHandler.players[NpcData.getCloseRandomPlayer(i)]; if (client != null) { - boolean aggressive = (NpcAggressive.isAggressive(npcs[i].npcType) || getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel && getNpcListAggressive(npcs[i].npcType)); + boolean aggressive = (NpcAggressive.isAggressive(i) || getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel && getNpcListAggressive(npcs[i].npcType)); if (aggressive && !npcs[i].underAttack && !npcs[i].isDead && npcs[i].MaxHP > 0) { npcs[i].killerId = NpcData.getCloseRandomPlayer(i); }