Commit Graph

7 Commits

Author SHA1 Message Date
dginovker 1d86d055a5 Merge commit w. Mr Extremez 2020-01-27 08:02:18 -05:00
Mr Extremez 60239a38cf A few changes (#362)
- Stalls now dissapear when thieving them
- Added the missing coal rock in barbarian village
- Added some height level checks for object spawns
2020-01-13 07:53:18 -05:00
Mr Extremez db1f5ed785 Some fixes (#359)
- Added message of the week to welcome screen interface
- Added face north when clicking compass
- Disabled the blank tab on game frame
- Fixed all of the dialogue issues I could find in rune mysteries
- Fixed a few typos and did a very minor clean up in the dialogue file still a lot more planned soon
- Disabled resizable on the client seeing as it doesnt work correct currently anyways
2020-01-08 18:27:59 -05:00
Gptaqbc 2790decd44 Added some sound, refactored fletching and arrowmaking a bit... I've … (#314)
* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean
2019-12-22 15:59:32 -05:00
Gptaqbc 9ed0acfb04 Random fixes 2 (#294)
* Make ::update automatically restart server as well

* Added toggeable snow(only activable in december), added walking queue reset when using objects changing Z, made it so the wildy warning interface is appearing when entering in wildy

For some reason the resetWalkingQueue added to the execute method wasnt doing anything so I manually added it to every interaction possible... LOL

Wildy warning interface was appearing when clicking with player in wildy. I made it so it appears straight when walking 1 tile in wildy zone. Wont appears if player logs in wildy as he already knows this shit.
2019-12-15 19:33:03 -05:00
Danial 680a0c2ee0 Add more shop definitions, Add legends guild stores (#217)
* remove trailing \t add legends guil shop

* Add missing shops

* remove out of scope items (non 317)

* fix item id

* Add legends guild shop npc

* Add Legends Guild General Store.

* Update ShopHandler.java
2019-11-28 11:49:14 -05:00
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00