* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk
Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk
* Commented clipping server side check so we can work on it
Commented and brought back the old code so gates works while we work in the clipping check server side.
* Added Canifis bank to the bank boolean
* Make ::update automatically restart server as well
* Add bank area checks back since previously you could open a bank, and as long as you didn't open another interface you could abuse it
* Fix noclip (NEEDS TESTING)
* Revert "Fix noclip (#302)"
This reverts commit 521ae52e4c.
* ::clip command removed, fixed a typo, reordered some stuff, fixed a bug with others cannon
-Removed the clip command from the client;
-Fixed a typo in a dialogue;
-Fixed mud battlestaff nto working as runes (water and earth);
-Fixed a bug with other cannons near you preventing you from setting down a cannon. Somehow your player would glitch himself and make it impossible to spawn a cannon at certain spot;
* Snow improvement
Nothing major
* Fixed Click to teleport command
Fixed Click to teleport command;
* cleaned stuff
* Update Commands.java
* Fixed picking up items requiring 2 clicks when not standing on/near it. Fixed the sound so it doesnt repeat itself anymore if spamclicked.
Fixed picking up items requiring 2 clicks when not standing on/near it. Fixed the sound so it doesnt repeat itself anymore if spamclicked.
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
- Cant open nest if you do not have space
- Added working yo yo
- Added monks robe spawns
- Added ability to make god pages
- Removed a few warnings
closes#265closes#262closes#259closes#243
* Fixed stuff related to shop trading
> Refactored stuff to facilitate resolving an issue regarding sellnig item to a full shop
> Removed double value message in shop
* Fixed some stuff related to agility
-Removed a useless obstacle in wilderness course that alowed insane xp gains;
-Added some 'flexibility' to some obstacles at agility pyramid;
-Removed useless vars;
-Added proper xp to obstacles;
-Added bonus xp for completing agility pyramid
-Most likely more;
***Animations still missing: Crossing gaps and jumping gaps***
* resolve conflicts
* delete old files
* A lot of fixes
Christmas Cracker (anim other player & text & admin right & rare protection)
Added check in stack value when withdrawing from bank to prevent losing items when max int value is reached
fixed double message on pickpocketing when in combat
Renamed methods
Removed unused methods
Removed admin restriction when trying to use the cannon
Cleaned KBD drops
Boots of lightness weight reduction is fixed
More...
* Clean up part 1
- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java
* Cape Dye
Rewrote cape dying
* Packaging
- redone ----> com.rebotted
* PacketSender/clean up
- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code
* Merge Client/Player
- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up
* Quests/more clean up
- Removed more dead code
- Made quests static in order to clean them up a bit
* More cleanup
- Removed some more of the dead quest code
- Correcting naming of some of the shop variables