Commit Graph

22 Commits

Author SHA1 Message Date
Danial 02c7c30582 Misc changes (#376)
* Allow shop spawn anywhere if develop account + misc

* update client

* Update localhost client

* fixup
2020-02-14 07:57:26 -05:00
Daniel Ginovker e5e1495b4d [WIP] New setup (#371)
* Cleanup

* Add build file

* The great migration

* Restore MINA to 1.1.7

* Removed .gradle

* Added flatdir for libs with no artifact repository

* Add README.md, rename Implementation-Title

* New setup ease

* Update reademe and modules.xml

Co-authored-by: Damion <the@dbrown.id.au>
2020-02-03 17:40:24 -05:00
Daniel Ginovker 85a0406d9b Add rogues bank (#361) 2020-01-11 21:45:16 -05:00
dginovker cad66fdcc8 Latest compile 2020-01-06 07:41:36 -05:00
dginovker 3437877fb2 Made creating a new acc more obvious 2020-01-01 17:57:42 -05:00
dginovker 7f7e00788e latest compile 2019-12-22 16:03:42 -05:00
dginovker 7157020ac6 Latest compile 2019-12-20 12:46:05 -05:00
dginovker e0d795323b Dec 15th update 2019-12-15 19:38:25 -05:00
Daniel Ginovker f12181140b Fix 32-bit java (#289) 2019-12-15 19:33:23 -05:00
Daniel Ginovker f3b47bb0d6 Added warning for 32-bit and > 1.8 Java versions (#264)
* Added warning for 32-bit and > 1.8 Java versions

* Clarify why
2019-12-10 19:21:45 -05:00
dginovker 925c91406d Latest compile 2019-11-18 12:09:13 -05:00
Daniel Ginovker 165f156814 Fix dark wizzies aggro, add more togglerender commands and add it to ::commands itself, fixed spam clicking tree gives a ton of logs (#185)
* Finish #167

* Fix #182

* Fixed #183
2019-11-16 18:17:54 -05:00
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00
dginovker a4e4b89d99 Latest compile! 2019-11-11 00:30:09 -05:00
dginovker f13f0af171 2006rebotted rename + latest compile 2019-11-09 15:35:57 -05:00
dginovker 0a11ce01d1 Fix localhost Parabot 2019-11-08 19:25:53 -05:00
dginovker aa68571818 latest compile 2019-10-25 00:12:09 -04:00
dginovker 6aefe41cd8 Forced latest compile fix 2019-10-13 14:54:34 -04:00
dginovker 239c5dfa14 Latest compile 2019-10-13 14:29:40 -04:00
dginovker a0794be929 Compiled latest changes 2019-10-05 16:55:04 -04:00
Daniel Ginovker d822c80882 Make new contributors welcome (#11)
* @mediabi3

* Fix up for guide and making server run easier
2019-10-05 16:50:26 -04:00
dginovker 1af8ef1649 Fixed start/stop scripts 2019-10-03 11:57:18 -04:00