* Make ::update automatically restart server as well
* Add bank area checks back since previously you could open a bank, and as long as you didn't open another interface you could abuse it
* Fix noclip (NEEDS TESTING)
* Revert "Fix noclip (#302)"
This reverts commit 521ae52e4c.
* ::clip command removed, fixed a typo, reordered some stuff, fixed a bug with others cannon
-Removed the clip command from the client;
-Fixed a typo in a dialogue;
-Fixed mud battlestaff nto working as runes (water and earth);
-Fixed a bug with other cannons near you preventing you from setting down a cannon. Somehow your player would glitch himself and make it impossible to spawn a cannon at certain spot;
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
- Dwarf cannon can now be seen by anyone and not just the person who sets it down (they can also see the rotation now)
- Fixed doors being removed when clicking them
- Removed banking command for regular players
- Fixed nulodion now only gives if you have space
- Updated nulodion message so it doesnt say to find him at home
- Npcs wont follow you if you turn on the cantAttack comamand (for admins
- Fixed gate at KBD
- Fixed the gates at Ice giants in wildy
#closes 132
#closes 203
#closes 211
#closes 6
also this one should be closed from previous patch
#closes 219
* General clean up
- Reduced woodcutting code by alot, reverted the array to an enum
- Moved the login player method to the packet sender
- Deleted some dead code/cleaned up
* More random cleanup/refractoring
- Moved combat constants to combatconstants.java
- Moved dialogue options to dialogueoptions.java
- Deleted more dead code
* Replaced some poorly written methods
- refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up
- deleted a few other bits of dead code
* Fight caves
- Should fix fight caves npcs nulling out in the middle of your waves if they are too far away
- Also removed some unneeded scynchronization in itemassistant.java
* Gates
- Started cleaning up gate system, still can be improved a lot more
* Clean up part 1
- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java
* Cape Dye
Rewrote cape dying
* Packaging
- redone ----> com.rebotted
* PacketSender/clean up
- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code
* Merge Client/Player
- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up
* Quests/more clean up
- Removed more dead code
- Made quests static in order to clean them up a bit
* More cleanup
- Removed some more of the dead quest code
- Correcting naming of some of the shop variables