Commit Graph

5 Commits

Author SHA1 Message Date
Gptaqbc a27b9e22f9 Random stuff 3 (#304)
* Make ::update automatically restart server as well

* Add bank area checks back since previously you could open a bank, and as long as you didn't open another interface you could abuse it

* Fix noclip (NEEDS TESTING)

* Revert "Fix noclip  (#302)"

This reverts commit 521ae52e4c.

* ::clip command removed, fixed a typo, reordered some stuff, fixed a bug with others cannon

-Removed the clip command from the client;
-Fixed a typo in a dialogue;
-Fixed mud battlestaff nto working as runes (water and earth);
-Fixed a bug with other cannons near you preventing you from setting down a cannon. Somehow your player would glitch himself and make it impossible to spawn a cannon at certain spot;

Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2019-12-19 22:50:15 -05:00
Mr Extremez 8af938548b More fixes (#235)
- Dwarf cannon can now be seen by anyone and not just the person who sets it down (they can also see the rotation now)
- Fixed doors being removed when clicking them
- Removed banking command for regular players
- Fixed nulodion now only gives if you have space
- Updated nulodion message so it doesnt say to find him at home
- Npcs wont follow you if you turn on the cantAttack comamand (for admins
- Fixed gate at KBD
- Fixed the gates at Ice giants in wildy

#closes 132
#closes 203
#closes 211
#closes 6

also this one should be closed from previous patch

#closes 219
2019-12-05 12:55:25 -05:00
Danial d4b16a25aa Fixup being able to kill monsters without correct slayer level (#220)
* Cannon only fire at npcs on same height level.

* Cannon cannot kill monsters if you do not have the slayer level
2019-11-29 00:04:53 -05:00
Mr Extremez 68256e41d8 Some more minor clean up (#215)
* General clean up

- Reduced woodcutting code by alot, reverted the array to an enum
- Moved the login player method to the packet sender
- Deleted some dead code/cleaned up

* More random cleanup/refractoring

- Moved combat constants to combatconstants.java
- Moved dialogue options to dialogueoptions.java
- Deleted more dead code

* Replaced some poorly written methods

- refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up
- deleted a few other bits of dead code

* Fight caves

- Should fix fight caves npcs nulling out in the middle of your waves if they are too far away
- Also removed some unneeded scynchronization in itemassistant.java

* Gates

- Started cleaning up gate system, still can be improved a lot more
2019-11-28 11:47:06 -05:00
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00