* Make ::update automatically restart server as well
* Add bank area checks back since previously you could open a bank, and as long as you didn't open another interface you could abuse it
* Fix noclip (NEEDS TESTING)
* Revert "Fix noclip (#302)"
This reverts commit 521ae52e4c.
* ::clip command removed, fixed a typo, reordered some stuff, fixed a bug with others cannon
-Removed the clip command from the client;
-Fixed a typo in a dialogue;
-Fixed mud battlestaff nto working as runes (water and earth);
-Fixed a bug with other cannons near you preventing you from setting down a cannon. Somehow your player would glitch himself and make it impossible to spawn a cannon at certain spot;
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
* Clean up part 1
- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java
* Cape Dye
Rewrote cape dying
* Packaging
- redone ----> com.rebotted
* PacketSender/clean up
- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code
* Merge Client/Player
- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up
* Quests/more clean up
- Removed more dead code
- Made quests static in order to clean them up a bit
* More cleanup
- Removed some more of the dead quest code
- Correcting naming of some of the shop variables