Commit Graph

9 Commits

Author SHA1 Message Date
dginovker 92688def31 noip, thanks @Dark98 :) 2019-11-19 23:24:45 -05:00
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00
Michael Sasse a9d45373e0 This update resolves dginovker/2006rebotted#166
Added proper object size calculations.
Removed old objectDistance code.
Added current task support, allows easy creation of player tasks that cannot duplicate.
2019-10-26 19:43:19 -05:00
dginovker 6aefe41cd8 Forced latest compile fix 2019-10-13 14:54:34 -04:00
dginovker 239c5dfa14 Latest compile 2019-10-13 14:29:40 -04:00
DPSCryptic 0d728d8af0 My development (#58)
* Black Knights Fortress (not complete)

* another Black knight

* dialogue fix + added comment
2019-10-13 14:12:32 -04:00
dginovker da6f46ecb7 Latest compile 2019-10-12 21:32:32 -04:00
dginovker 969887e948 new compile 2019-10-10 11:17:30 -04:00
dginovker 1af8ef1649 Fixed start/stop scripts 2019-10-03 11:57:18 -04:00