Commit Graph

2 Commits

Author SHA1 Message Date
mikeysasse2 3650170a84 Fixed random trees everywhere (#209)
* Fixed random trees everywhere

* Npcs will no longer face southwest every time they take a step.
Added a fixed for walking forever after teleporting/region change (only tested that walking still works, never tested if the fix would resolve the issue).
You can now only click an object once per tick.
2019-11-24 13:48:02 -05:00
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00