Commit Graph

6 Commits

Author SHA1 Message Date
Danial 3d1ae1b288 remove deleteItem2 → deleteItem (#212) 2019-11-24 23:07:52 -05:00
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00
dginovker 9db31e52c9 Latest compile 2019-11-06 11:10:27 -05:00
dginovker a176bfa9cb Fix for Parabot localhost 2019-11-04 19:57:33 -05:00
DPSCryptic 0d728d8af0 My development (#58)
* Black Knights Fortress (not complete)

* another Black knight

* dialogue fix + added comment
2019-10-13 14:12:32 -04:00
Daniel Ginovker b97a843428 Players Online On Website, Changed packaging a little & added SettingsLoader (#44) 2019-10-09 17:30:43 -04:00