Commit Graph

17 Commits

Author SHA1 Message Date
dginovker f1ea4810dd Merge fix: 2019-11-24 14:09:18 -05:00
mikeysasse2 3650170a84 Fixed random trees everywhere (#209)
* Fixed random trees everywhere

* Npcs will no longer face southwest every time they take a step.
Added a fixed for walking forever after teleporting/region change (only tested that walking still works, never tested if the fix would resolve the issue).
You can now only click an object once per tick.
2019-11-24 13:48:02 -05:00
dginovker 3c332cd653 Latest compile 2019-11-21 21:11:28 -05:00
dginovker 820c6fafba Latest compile + crash fix 2019-11-18 16:31:10 -05:00
dginovker 925c91406d Latest compile 2019-11-18 12:09:13 -05:00
dginovker 855f4b9ab7 Red's compile 2019-11-17 15:34:30 -05:00
dginovker a4e4b89d99 Latest compile! 2019-11-11 00:30:09 -05:00
Daniel Ginovker 2f26fbe5fb Lag fixed :) (#170) 2019-11-11 00:21:40 -05:00
dginovker 8d14d76313 latest compile 2019-11-10 12:20:34 -05:00
dginovker 9db31e52c9 Latest compile 2019-11-06 11:10:27 -05:00
dginovker dcf6cbdc45 Latest compile + .gitignore 2019-10-31 14:03:18 -04:00
dginovker d7f4ed199b Latest compile 2019-10-28 19:52:36 -04:00
dginovker 459e68773d latest compile 2019-10-27 15:26:53 -04:00
Gptaqbc dd206ece70 Next (#124)
* Update NpcHandler.class

Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.

Still have some issue around objects but that's another story.

* Update NpcHandler.java

Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.

Still have some issue around objects but that's another story.

closes #47
2019-10-27 15:12:47 -04:00
dginovker 6aefe41cd8 Forced latest compile fix 2019-10-13 14:54:34 -04:00
dginovker 239c5dfa14 Latest compile 2019-10-13 14:29:40 -04:00
dginovker 1af8ef1649 Fixed start/stop scripts 2019-10-03 11:57:18 -04:00