Commit Graph

7 Commits

Author SHA1 Message Date
Mr Extremez c5c1c2fc35 Cats/kalphite queen/random (#313)
- Did some work with the kalphite queen
2019-12-22 15:59:26 -05:00
Daniel Ginovker cfa59f4a4d Revert "Fix noclip (#302)" (#303)
This reverts commit 521ae52e4c.
2019-12-18 20:02:13 -05:00
Daniel Ginovker 521ae52e4c Fix noclip (#302)
* Add bank area checks back since previously you could open a bank, and as long as you didn't open another interface you could abuse it

* Fix noclip (NEEDS TESTING)
2019-12-18 17:35:12 -05:00
Gptaqbc 9ed0acfb04 Random fixes 2 (#294)
* Make ::update automatically restart server as well

* Added toggeable snow(only activable in december), added walking queue reset when using objects changing Z, made it so the wildy warning interface is appearing when entering in wildy

For some reason the resetWalkingQueue added to the execute method wasnt doing anything so I manually added it to every interaction possible... LOL

Wildy warning interface was appearing when clicking with player in wildy. I made it so it appears straight when walking 1 tile in wildy zone. Wont appears if player logs in wildy as he already knows this shit.
2019-12-15 19:33:03 -05:00
Danial 9b160452ad Update Commands (#280)
* Show commands in interface

* Update players command, add playershops command

* Remove null command

* Update Commands.class
2019-12-13 00:36:18 +00:00
Mr Extremez 68256e41d8 Some more minor clean up (#215)
* General clean up

- Reduced woodcutting code by alot, reverted the array to an enum
- Moved the login player method to the packet sender
- Deleted some dead code/cleaned up

* More random cleanup/refractoring

- Moved combat constants to combatconstants.java
- Moved dialogue options to dialogueoptions.java
- Deleted more dead code

* Replaced some poorly written methods

- refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up
- deleted a few other bits of dead code

* Fight caves

- Should fix fight caves npcs nulling out in the middle of your waves if they are too far away
- Also removed some unneeded scynchronization in itemassistant.java

* Gates

- Started cleaning up gate system, still can be improved a lot more
2019-11-28 11:47:06 -05:00
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00