Commit Graph

9 Commits

Author SHA1 Message Date
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00
Daniel Ginovker 2f26fbe5fb Lag fixed :) (#170) 2019-11-11 00:21:40 -05:00
Danial efc6b3c8be Misc changes (#129)
* fixup "cantattack" command

* remove duplicate code

* fix brimhaven vines

* fixup cluescroll drops

* add clicktotele alias

* check player has an axe

* remove duplicate item id
2019-10-30 21:21:19 -04:00
Michael Sasse a9d45373e0 This update resolves dginovker/2006rebotted#166
Added proper object size calculations.
Removed old objectDistance code.
Added current task support, allows easy creation of player tasks that cannot duplicate.
2019-10-26 19:43:19 -05:00
Danial 20135d096f Refactor mining, add all the rocks and ores (#104)
* add blurite ore

* update randomness

* remove randomness

* refactor mining

* add gems
2019-10-25 00:08:53 -04:00
dginovker 6591eb43cf Fixed grounditems 2019-06-19 22:06:24 -04:00
dginovker a49096e15c Sound fix 2019-06-19 16:28:34 -04:00
dginovker c2559bf62f Unix compatible, you heard of it? 2019-06-19 09:15:27 -04:00
Nicola Paolucci ea51313125 init, thx MrExtremez 2019-06-18 15:04:35 -04:00