Commit Graph

4 Commits

Author SHA1 Message Date
RedSparr0w ca12809861 Semi functional player shops 2019-11-23 01:44:57 +13:00
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00
Danial 4760cee80e Refactoring and Clue scrolls (#126)
* refactor treasure trails

* tidy up random functions

* tidy up treasure trails

* refactor drops, consistant

* add clue scroll drops

* spread item rewards

* update rewards

* remove odd behaving items

* always give 2 → 4 items (1 stackable)
2019-10-27 22:18:28 -04:00
Nicola Paolucci ea51313125 init, thx MrExtremez 2019-06-18 15:04:35 -04:00