Commit Graph

78 Commits

Author SHA1 Message Date
RedSparr0w ca12809861 Semi functional player shops 2019-11-23 01:44:57 +13:00
RedSparr0w d6ec93b199 Fixup shops 2019-11-22 21:23:36 +13:00
dginovker 03721c5c1a Emergency fix 2019-11-21 21:23:11 -05:00
dginovker 3c332cd653 Latest compile 2019-11-21 21:11:28 -05:00
dginovker 92688def31 noip, thanks @Dark98 :) 2019-11-19 23:24:45 -05:00
dginovker 820c6fafba Latest compile + crash fix 2019-11-18 16:31:10 -05:00
dginovker 925c91406d Latest compile 2019-11-18 12:09:13 -05:00
dginovker 855f4b9ab7 Red's compile 2019-11-17 15:34:30 -05:00
dginovker 92c5ac1f7e Latest compile 2019-11-17 14:59:20 -05:00
dginovker 9dcc1eee0b Latest compile 2019-11-17 01:50:36 -05:00
dginovker 3592cb7af9 Latest compile 2019-11-16 20:51:28 -05:00
Daniel Ginovker 165f156814 Fix dark wizzies aggro, add more togglerender commands and add it to ::commands itself, fixed spam clicking tree gives a ton of logs (#185)
* Finish #167

* Fix #182

* Fixed #183
2019-11-16 18:17:54 -05:00
dginovker 7366de67e1 Fix localhost/live serv parabot jars 2019-11-14 13:39:08 -05:00
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00
dginovker a4e4b89d99 Latest compile! 2019-11-11 00:30:09 -05:00
Daniel Ginovker 2f26fbe5fb Lag fixed :) (#170) 2019-11-11 00:21:40 -05:00
dginovker 679fad7b18 latest compile 2019-11-10 19:50:19 -05:00
dginovker c6155eb529 4u Captcha 2019-11-10 13:00:54 -05:00
dginovker 8d14d76313 latest compile 2019-11-10 12:20:34 -05:00
Danial 68013f3498 Add kick command, and force logout function (#154)
* Fix local Parabot instructions

* Add kick command, and force logout function
2019-11-10 12:17:47 -05:00
dginovker afd1da91e1 Latest compile 2019-11-09 18:14:00 -05:00
dginovker f13f0af171 2006rebotted rename + latest compile 2019-11-09 15:35:57 -05:00
dginovker 0a11ce01d1 Fix localhost Parabot 2019-11-08 19:25:53 -05:00
dginovker 9db31e52c9 Latest compile 2019-11-06 11:10:27 -05:00
dginovker a176bfa9cb Fix for Parabot localhost 2019-11-04 19:57:33 -05:00
Daniel Ginovker 16b23be1d5 fix artifacts (#134) 2019-11-04 18:34:42 -05:00
dginovker bb936bf809 latest compile 2019-11-03 22:10:46 -05:00
dginovker fcb3fa255f Latest compile 2019-11-03 22:07:48 -05:00
dginovker dcf6cbdc45 Latest compile + .gitignore 2019-10-31 14:03:18 -04:00
Danial efc6b3c8be Misc changes (#129)
* fixup "cantattack" command

* remove duplicate code

* fix brimhaven vines

* fixup cluescroll drops

* add clicktotele alias

* check player has an axe

* remove duplicate item id
2019-10-30 21:21:19 -04:00
Daniel Ginovker 9950dbe315 Easier setup (#128)
* Simpler compilation steps

* Add images

* Added artifact METAs

* Artifact fix
2019-10-28 20:46:04 -04:00
dginovker d7f4ed199b Latest compile 2019-10-28 19:52:36 -04:00
dginovker 459e68773d latest compile 2019-10-27 15:26:53 -04:00
Gptaqbc dd206ece70 Next (#124)
* Update NpcHandler.class

Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.

Still have some issue around objects but that's another story.

* Update NpcHandler.java

Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.

Still have some issue around objects but that's another story.

closes #47
2019-10-27 15:12:47 -04:00
dginovker 276dc251dd merge fixes 2019-10-27 15:06:19 -04:00
Danial 43713164cc Update player run calculations (#108)
* Update player run calculations

* add regen calculations
2019-10-27 14:22:08 -04:00
Michael Sasse a9d45373e0 This update resolves dginovker/2006rebotted#166
Added proper object size calculations.
Removed old objectDistance code.
Added current task support, allows easy creation of player tasks that cannot duplicate.
2019-10-26 19:43:19 -05:00
dginovker aa68571818 latest compile 2019-10-25 00:12:09 -04:00
dginovker 028920af08 Latest compile 2019-10-24 19:37:15 -04:00
dginovker 92ada218a2 latest compile 2019-10-24 14:42:37 -04:00
Danial 8de8b619a0 Rebase magic teleports, fix superheat (#92)
* rebase teleport spells

* fix superheat rune requirements

* fixup ardougne laws required
2019-10-24 14:42:02 -04:00
dginovker 6d67f72583 Latest compile 2019-10-21 22:20:55 -04:00
dginovker 3139814932 Latest compile 2019-10-20 20:51:20 -04:00
Daniel Ginovker ed1c4b1960 Touchup server cmds and latest compile (#69) 2019-10-21 01:40:29 +01:00
dginovker 90f6cc7806 Merge branch 'master' of https://github.com/DPSCryptic/2006rebotted into DPSCryptic-master 2019-10-18 13:40:45 -04:00
unknown 6b96d07a91 just a quick patch so that we can start training herblore 2019-10-18 19:28:04 +02:00
DPSCryptic b788d13c31 My development cryptic (#61)
* i dont even know what i changed

* Delete Hatchet.java

* Delete Tree.java

* Delete WoodcuttingEvent.java

* wealth command

* sell all option

* haha
2019-10-18 11:18:56 -04:00
dginovker 6aefe41cd8 Forced latest compile fix 2019-10-13 14:54:34 -04:00
dginovker 239c5dfa14 Latest compile 2019-10-13 14:29:40 -04:00
DPSCryptic 0d728d8af0 My development (#58)
* Black Knights Fortress (not complete)

* another Black knight

* dialogue fix + added comment
2019-10-13 14:12:32 -04:00