* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.
* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.
* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
* Removing double sell message "You sold x items for x gp".
Removing double sell message "You sold x items for x gp".
* Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
* reverting stuff I broke in this file
reverting stuff I broke in this file
* Teleother fixed
Teleother fixed.
* fixed an issue I forgot to test :)
fixed an issue I forgot to test :)
Added proper object size calculations.
Removed old objectDistance code.
Added current task support, allows easy creation of player tasks that cannot duplicate.