On OG RS, clicking the black 'void' when underground (or other unwalkable areas) typically will walk to the nearest possible walkable location. 2006rebotted just ignores the click.
Originally created by @BenLand100 on GitHub (Feb 28, 2020).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/380
On OG RS, clicking the black 'void' when underground (or other unwalkable areas) typically will walk to the nearest possible walkable location. 2006rebotted just ignores the click.
that's probably to stop the massive amount of clipping issues atm. not really an issue.
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@Jmx77-RS commented on GitHub (Feb 28, 2020):
that's probably to stop the massive amount of clipping issues atm. not really an issue.
Granted this could be a feature instead of a bug, though 'blind clicking' the minimap is not an uncommon technique for screen scraping bots, and having walking fail instead of go to the nearest point makes that harder in some cases.
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@BenLand100 commented on GitHub (Feb 28, 2020):
Granted this could be a feature instead of a bug, though 'blind clicking' the minimap is not an uncommon technique for screen scraping bots, and having walking fail instead of go to the nearest point makes that harder in some cases.
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Originally created by @BenLand100 on GitHub (Feb 28, 2020).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/380
On OG RS, clicking the black 'void' when underground (or other unwalkable areas) typically will walk to the nearest possible walkable location. 2006rebotted just ignores the click.
@Jmx77-RS commented on GitHub (Feb 28, 2020):
that's probably to stop the massive amount of clipping issues atm. not really an issue.
@BenLand100 commented on GitHub (Feb 28, 2020):
Granted this could be a feature instead of a bug, though 'blind clicking' the minimap is not an uncommon technique for screen scraping bots, and having walking fail instead of go to the nearest point makes that harder in some cases.