Previous the main while{} loop featured a Thread.Sleep(600). This results in 600ms of unusable CPU time, or a maximum efficiency rate of 30%.
As each invocation is within a Runnable(), a synchronization lock is required to prevent concurrency.
**Original Pull Request:** https://github.com/2006-Scape/2006Scape/pull/372
**State:** closed
**Merged:** Yes
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Previous the main while{} loop featured a Thread.Sleep(600). This results in 600ms of unusable CPU time, or a maximum efficiency rate of 30%.
As each invocation is within a Runnable(), a synchronization lock is required to prevent concurrency.
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Original Pull Request: https://github.com/2006-Scape/2006Scape/pull/372
State: closed
Merged: Yes
Previous the main while{} loop featured a Thread.Sleep(600). This results in 600ms of unusable CPU time, or a maximum efficiency rate of 30%.
As each invocation is within a Runnable(), a synchronization lock is required to prevent concurrency.