[GH-ISSUE #132] It seems like NPCs in wildy aren't aggressive. #10780

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opened 2026-06-04 12:20:11 +00:00 by Dark98 · 3 comments
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Originally created by @Gptaqbc on GitHub (Nov 1, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/132

Strange because we've got this already:

NpcAggressive.java (line 26)
if (NpcHandler.npcs[i].inWild() && NpcHandler.npcs[i].MaxHP > 0) {
return true;
}

Maybe the public boolean inWild() in NPC.java isn't working properly.

Originally created by @Gptaqbc on GitHub (Nov 1, 2019). Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/132 Strange because we've got this already: NpcAggressive.java (line 26) if (NpcHandler.npcs[i].inWild() && NpcHandler.npcs[i].MaxHP > 0) { return true; } Maybe the public boolean inWild() in NPC.java isn't working properly.
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@RedSparr0w commented on GitHub (Nov 1, 2019):

Only npcs so far that have been aggressive towards me in the wild are the greater demons and ice warriors, but i believe they are already aggressive.

<!-- gh-comment-id:548930350 --> @RedSparr0w commented on GitHub (Nov 1, 2019): Only npcs so far that have been aggressive towards me in the wild are the greater demons and ice warriors, but i believe they are already aggressive.
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@mrextremez commented on GitHub (Nov 4, 2019):

Seems like something may be blocking them from being aggressive. I can look into it later when I have time

<!-- gh-comment-id:549582486 --> @mrextremez commented on GitHub (Nov 4, 2019): Seems like something may be blocking them from being aggressive. I can look into it later when I have time
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@mrextremez commented on GitHub (Nov 10, 2019):

Should be fixed now @dginovker

<!-- gh-comment-id:552177742 --> @mrextremez commented on GitHub (Nov 10, 2019): Should be fixed now @dginovker
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Reference: 2006-Scape/2006Scape#10780