Added unique dialogue for cabbage that is supposed to spawn south of falador
Added CABBAGE_SOUTH_OF_FALADOR in the foodtoeat enum
Moved the unique food dialogue inside of the text if statements to prevent multiple statements of food.
I also adjusted the boundaries for the lumbridge bank or something idk.
**Original Pull Request:** https://github.com/2006-Scape/2006Scape/pull/396
**State:** closed
**Merged:** Yes
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- Added unique dialogue for cabbage that is supposed to spawn south of falador
- Added CABBAGE_SOUTH_OF_FALADOR in the foodtoeat enum
- Moved the unique food dialogue inside of the text if statements to prevent multiple statements of food.
I also adjusted the boundaries for the lumbridge bank or something idk.
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Original Pull Request: https://github.com/2006-Scape/2006Scape/pull/396
State: closed
Merged: Yes
I also adjusted the boundaries for the lumbridge bank or something idk.