[GH-ISSUE #175] Player can no-clip when the "Loading please wait..." message is shown. #11659

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opened 2026-06-05 12:20:18 +00:00 by Dark98 · 5 comments
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Originally created by @Gptaqbc on GitHub (Nov 11, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/175

Originally created by @Gptaqbc on GitHub (Nov 11, 2019). Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/175
Dark98 added the Difficulty: HardHighest Priority of Type labels 2026-06-05 12:20:18 +00:00
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@Gptaqbc commented on GitHub (Nov 11, 2019):

@JetF0x is that right?

<!-- gh-comment-id:552577983 --> @Gptaqbc commented on GitHub (Nov 11, 2019): @JetF0x is that right?
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@JetF0x commented on GitHub (Nov 11, 2019):

Looks correct @Gptaqbc

<!-- gh-comment-id:552578287 --> @JetF0x commented on GitHub (Nov 11, 2019): Looks correct @Gptaqbc
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@Gptaqbc commented on GitHub (Nov 14, 2019):

We need server-side verification to stop that from happening. Because we got a couple problem related to the ::clip command. A player could make a custom client and abuse the ::clip command as of right now.

A server-side verification would:

  • Prevent players from abusing the no-clip;
  • Prevent players from being stuck in walls/objects;
<!-- gh-comment-id:553932353 --> @Gptaqbc commented on GitHub (Nov 14, 2019): We need server-side verification to stop that from happening. Because we got a couple problem related to the ::clip command. A player could make a custom client and abuse the ::clip command as of right now. A server-side verification would: - Prevent players from abusing the no-clip; - Prevent players from being stuck in walls/objects;
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@dginovker commented on GitHub (Dec 10, 2019):

Found a solution thanks to Ethan from Parabot: https://pastebin.com/A9CbYZ2r

<!-- gh-comment-id:563678639 --> @dginovker commented on GitHub (Dec 10, 2019): Found a solution thanks to Ethan from Parabot: https://pastebin.com/A9CbYZ2r
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@dginovker commented on GitHub (Dec 18, 2019):

We seem to have this solution implemented already for following 🤔. You can't noclip when following someone, the same logic just needs to be added for regular walking

edit: Code for reference that doesn't allow clipping: https://github.com/dginovker/2006rebotted/blob/d876a923b9d14410b4d8b860239ea4462dd6243a/2006Redone%20Server/src/com/rebotted/world/clip/PathFinder.java

Thanks again to Ethan from Parabot for this. There's a lot less to do than it seems, we just change the function call.

"PathFinder.getPathFinder().findRoute(player, x, y, true, 1, 1); - will find a path, without noclipping"

<!-- gh-comment-id:566855792 --> @dginovker commented on GitHub (Dec 18, 2019): We seem to have this solution implemented already for following :thinking:. You can't noclip when following someone, the same logic just needs to be added for regular walking edit: Code for reference that doesn't allow clipping: https://github.com/dginovker/2006rebotted/blob/d876a923b9d14410b4d8b860239ea4462dd6243a/2006Redone%20Server/src/com/rebotted/world/clip/PathFinder.java Thanks again to Ethan from Parabot for this. There's a lot less to do than it seems, we just change the function call. > "PathFinder.getPathFinder().findRoute(player, x, y, true, 1, 1); - will find a path, without noclipping"
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Reference: 2006-Scape/2006Scape#11659