Originally created by @JetF0x on GitHub (Nov 11, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/174
Wizard Tower Doors are broken.
After talking in Discord about this issue it seems like:
This door is special as using it should make your player open the door, walk through the tile and close the door.
We can see the door is opening and closing so the issue is most likely related to the walkTo method as @mikeysasse said in discord.
A couple of doors are supposed to work like that.
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@Gptaqbc commented on GitHub (Nov 11, 2019):
After talking in Discord about this issue it seems like:
- This door is special as using it should make your player open the door, walk through the tile and close the door.
- We can see the door is opening and closing so the issue is most likely related to the walkTo method as @mikeysasse said in discord.
- A couple of doors are supposed to work like that.
@JetF0x If you got time or you are passing by, could you retry and close the issue if it's resolved? :)
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@Gptaqbc commented on GitHub (Nov 14, 2019):
@JetF0x If you got time or you are passing by, could you retry and close the issue if it's resolved? :)
Fixed-ish, next step just make it so doors don't disappear when clicking on them sometime?
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@JetF0x commented on GitHub (Nov 15, 2019):
Fixed-ish, next step just make it so doors don't disappear when clicking on them sometime?
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Originally created by @JetF0x on GitHub (Nov 11, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/174
Wizard Tower Doors are broken.
@Gptaqbc commented on GitHub (Nov 11, 2019):
After talking in Discord about this issue it seems like:
@Gptaqbc commented on GitHub (Nov 11, 2019):
@mikeysasse Was solved?
@Gptaqbc commented on GitHub (Nov 14, 2019):
@JetF0x If you got time or you are passing by, could you retry and close the issue if it's resolved? :)
@JetF0x commented on GitHub (Nov 15, 2019):
Fixed-ish, next step just make it so doors don't disappear when clicking on them sometime?
@Gptaqbc commented on GitHub (Nov 15, 2019):
That a new issue. Close this one.