[GH-ISSUE #547] Various Doors #12663

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opened 2026-06-06 12:20:58 +00:00 by Dark98 · 3 comments
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Originally created by @halogod35 on GitHub (Jan 26, 2023).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/547

These doors change textures when opened and closed

Varrock Castle Library:
Closed ID: 1512
Closed X,Y: 3209, 3490
Opened ID: 1513
Opened X,Y: 3209, 3489
java_875qETnaAY
Dwarven Mines: (Just the west door)
Closed ID: 3
Closed X,Y: 3015, 3453
Opened ID: 4
Opened X,Y: 3014, 3453
java_m4NCykTQYG
Western Ardougne:
Closed ID: 2556
Closed X,Y: 2610, 3316
Opened ID: 2557
Opened X,Y: 2611, 3316
java_nCegJCmWYr

These doors have some mistake to them:

Ardougne General Store: door seems to be installed wrong
Closed ID: 1533
Closed X,Y: 2614, 3294 (Should be 2614, 3295)
Opened ID: 1534
Opened ID: 2614, 3295 (Should be 2614, 3296)
java_ofBTaoUSqI
Varrock Castle Kitchen: different textures for the same door
NE Door ID: 1514
NE Door X,Y: 3224, 3493
S Door ID: 1512
S Door X,Y: 3223, 3491
java_tEEXMKZ1W5
Wizard's Tower:
Closed ID: 11993
Closed X,Y: 3107, 3162
Open ID & X,Y: Same
java_GyRdDwGe1h
Al-Kharid Palace (West): N Door is fine, S door can't be selected once opened
N Closed ID: 1506
N Closed X,Y: 3287, 3172
N Open ID: 1507
N Open X,Y: 3286, 3172
S Closed ID: 1508
S Closed X,Y: 3287, 3171
S Open ID: ???? (Probably 1509)
S Open ID: ???? (Probably 3286, 3171)
java_TIzTkr9AaR
Al-Kharid Palace (East): Same door problem as above
N Closed ID: 1508
N Closed X,Y: 3298, 3172
N Open ID: ???? (Probably 1509)
N Open X,Y: ???? (Probably 3299, 3172)
S Closed ID: 1506
S Closed X,Y: 3298, 3171
S Open ID: 1507
S Open ID: 3299, 3171
java_AYMUREUCU6
Al-Kharid Palace (South): Doors teleport player instead of opening
W Closed ID: 1506
W Closed X,Y: 3292, 3167
E Closed ID: 1508
E Closed ID: 3293, 3167
java_FoG89J9362
Port Sarim Gold Shop:
Closed ID: 59
Closed X,Y: 3016, 3246
Open ID: None?
Open X,Y: None?
java_uKqQH3AOcb
Ranging Guild:
Closed ID: 2514
Closed X,Y: 2658, 3438
Open ID & X,Y: Same
(GIF)

Originally created by @halogod35 on GitHub (Jan 26, 2023). Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/547 ### These doors change textures when opened and closed **Varrock Castle Library:** Closed ID: 1512 Closed X,Y: 3209, 3490 Opened ID: 1513 Opened X,Y: 3209, 3489 ![java_875qETnaAY](https://user-images.githubusercontent.com/6503891/214748271-cb9167a5-0878-4083-a7df-99d1816f21e5.gif) **Dwarven Mines:** (Just the west door) Closed ID: 3 Closed X,Y: 3015, 3453 Opened ID: 4 Opened X,Y: 3014, 3453 ![java_m4NCykTQYG](https://user-images.githubusercontent.com/6503891/214752472-a4b960e4-d11c-437c-b8b2-3e5ba097146e.gif) **Western Ardougne:** Closed ID: 2556 Closed X,Y: 2610, 3316 Opened ID: 2557 Opened X,Y: 2611, 3316 ![java_nCegJCmWYr](https://user-images.githubusercontent.com/6503891/214760759-437035f4-1ee7-474a-b391-6bd375320206.gif) ### These doors have some mistake to them: **Ardougne General Store:** door seems to be installed wrong Closed ID: 1533 Closed X,Y: 2614, 3294 (Should be 2614, 3295) Opened ID: 1534 Opened ID: 2614, 3295 (Should be 2614, 3296) ![java_ofBTaoUSqI](https://user-images.githubusercontent.com/6503891/214761146-c39438c8-0e78-4000-9558-52790547a78d.png) **Varrock Castle Kitchen:** different textures for the same door NE Door ID: 1514 NE Door X,Y: 3224, 3493 S Door ID: 1512 S Door X,Y: 3223, 3491 ![java_tEEXMKZ1W5](https://user-images.githubusercontent.com/6503891/214748371-792823b2-4b69-432d-885c-2e667fbdd32f.png) **Wizard's Tower:** Closed ID: 11993 Closed X,Y: 3107, 3162 Open ID & X,Y: Same ![java_GyRdDwGe1h](https://user-images.githubusercontent.com/6503891/214761775-1ee990a7-e756-4bd6-b133-5819c8899de8.gif) **Al-Kharid Palace (West):** N Door is fine, S door can't be selected once opened N Closed ID: 1506 N Closed X,Y: 3287, 3172 N Open ID: 1507 N Open X,Y: 3286, 3172 S Closed ID: 1508 S Closed X,Y: 3287, 3171 S Open ID: ???? (Probably 1509) S Open ID: ???? (Probably 3286, 3171) ![java_TIzTkr9AaR](https://user-images.githubusercontent.com/6503891/215005019-a4347a3a-0a8d-47e4-be13-e41deda97af9.gif) **Al-Kharid Palace (East):** Same door problem as above N Closed ID: 1508 N Closed X,Y: 3298, 3172 N Open ID: ???? (Probably 1509) N Open X,Y: ???? (Probably 3299, 3172) S Closed ID: 1506 S Closed X,Y: 3298, 3171 S Open ID: 1507 S Open ID: 3299, 3171 ![java_AYMUREUCU6](https://user-images.githubusercontent.com/6503891/215006204-ef6fb563-56ea-46ac-b9fa-32998c817a21.png) **Al-Kharid Palace (South):** Doors teleport player instead of opening W Closed ID: 1506 W Closed X,Y: 3292, 3167 E Closed ID: 1508 E Closed ID: 3293, 3167 ![java_FoG89J9362](https://user-images.githubusercontent.com/6503891/215005805-4c75e23a-c363-44bb-ae85-122bb005119a.gif) **Port Sarim Gold Shop:** Closed ID: 59 Closed X,Y: 3016, 3246 Open ID: None? Open X,Y: None? ![java_uKqQH3AOcb](https://user-images.githubusercontent.com/6503891/215176685-ac8a3023-5f36-4abb-a8af-1dcb26d1a706.gif) **Ranging Guild:** Closed ID: 2514 Closed X,Y: 2658, 3438 Open ID & X,Y: Same (GIF)
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Owner

@advnau commented on GitHub (Jan 26, 2023):

In the bottom left corner there is the second wrench Icon. Within it it has an option to show debug information. If you enable that setting and then Right click the door while open and closed it is a huge help since that would show the door object id and x/y location.

<!-- gh-comment-id:1405065781 --> @advnau commented on GitHub (Jan 26, 2023): In the bottom left corner there is the second wrench Icon. Within it it has an option to show debug information. If you enable that setting and then Right click the door while open and closed it is a huge help since that would show the door object id and x/y location.
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Owner

@halogod35 commented on GitHub (Jan 26, 2023):

Absolutely, I updated the report with their IDs and Locations.

<!-- gh-comment-id:1405594614 --> @halogod35 commented on GitHub (Jan 26, 2023): Absolutely, I updated the report with their IDs and Locations.
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@advnau commented on GitHub (Jan 26, 2023):

Thanks a bunch! Most of these are because the way we handle doors is pretty naive. It just adds 1 to the object id to open them. This works in a lot of scenarios but there are fringe cases. If we load https://gitlab.com/2009scape/2009scape/-/blob/master/Server/data/configs/door_configs.json server sided it should fix most of these issues.

<!-- gh-comment-id:1405598787 --> @advnau commented on GitHub (Jan 26, 2023): Thanks a bunch! Most of these are because the way we handle doors is pretty naive. It just adds 1 to the object id to open them. This works in a lot of scenarios but there are fringe cases. If we load https://gitlab.com/2009scape/2009scape/-/blob/master/Server/data/configs/door_configs.json server sided it should fix most of these issues.
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Reference: 2006-Scape/2006Scape#12663