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[PR #472] [MERGED] Fix call to NpcAggressive.isAggressive #13138
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📋 Pull Request Information
Original PR: https://github.com/2006-Scape/2006Scape/pull/472
Author: @nickgal
Created: 1/29/2021
Status: ✅ Merged
Merged: 1/29/2021
Merged by: @dginovker
Base:
master← Head:aggression-fix📝 Commits (1)
ae1bed0Fix call to NpcAggressive.isAggressive📊 Changes
1 file changed (+1 additions, -1 deletions)
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📝
2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java(+1 -1)📄 Description
Potential aggression regression :)
#416 appears to have overzealously changed
NpcAggressive.isAggressive(i)toNpcAggressive.isAggressive(npcs[i].npcType).This should not by needed because
iwithinNpcAggressive.isAggressiveis always passed intoNpcHandler.npcs[i]https://github.com/2006rebotted/2006rebotted/blob/12951be95407d172b91d06ff57e8376c8d71fb58/2006Redone%20Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcAggressive.java#L22-L24
https://github.com/2006rebotted/2006rebotted/blob/12951be95407d172b91d06ff57e8376c8d71fb58/2006Redone%20Server/src/main/java/com/rebotted/game/content/minigames/FightCaves.java#L396-L397
As a sidenote, I noticed the issue within the Lumbridge cow field where some of the cows were aggresive on a local server current with master.
I wasn't sure if this resolves the need for
try {} catchinNpcAggressive.isAggressivebut suspect it may.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.