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[PR #472] Fix call to NpcAggressive.isAggressive #13141
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Original Pull Request: https://github.com/2006-Scape/2006Scape/pull/472
State: closed
Merged: Yes
Potential aggression regression :)
#416 appears to have overzealously changed
NpcAggressive.isAggressive(i)toNpcAggressive.isAggressive(npcs[i].npcType).This should not by needed because
iwithinNpcAggressive.isAggressiveis always passed intoNpcHandler.npcs[i]https://github.com/2006rebotted/2006rebotted/blob/12951be95407d172b91d06ff57e8376c8d71fb58/2006Redone%20Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcAggressive.java#L22-L24
https://github.com/2006rebotted/2006rebotted/blob/12951be95407d172b91d06ff57e8376c8d71fb58/2006Redone%20Server/src/main/java/com/rebotted/game/content/minigames/FightCaves.java#L396-L397
As a sidenote, I noticed the issue within the Lumbridge cow field where some of the cows were aggresive on a local server current with master.
I wasn't sure if this resolves the need for
try {} catchinNpcAggressive.isAggressivebut suspect it may.