[PR #650] Fixed dueling NPE #14311

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opened 2026-06-07 12:23:34 +00:00 by Dark98 · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/2006-Scape/2006Scape/pull/650
Author: @ipkpjersi
Created: 12/31/2023
Status: 🔄 Open

Base: masterHead: fix-dueling-npe


📝 Commits (2)

📊 Changes

2 files changed (+2 additions, -2 deletions)

View changed files

📝 2006Scape Server/src/main/java/com/rs2/net/packets/impl/AttackPlayer.java (+1 -1)
📝 2006Scape Server/src/main/java/com/rs2/net/packets/impl/ChallengePlayer.java (+1 -1)

📄 Description

Why was this null? Right clicking player and sending duel request via "Challenge" option produces an NPE, because packet is null, but ChallengePlayer checks packet.getOpcode() value without checking if packet is null first. Dueling, sending a challenge, etc all that still works fine even with an NPE but why have an NPE in the first place?

This closes #639 but is it correct?


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/2006-Scape/2006Scape/pull/650 **Author:** [@ipkpjersi](https://github.com/ipkpjersi) **Created:** 12/31/2023 **Status:** 🔄 Open **Base:** `master` ← **Head:** `fix-dueling-npe` --- ### 📝 Commits (2) - [`295af8f`](https://github.com/2006-Scape/2006Scape/commit/295af8f574d4e0ca900ce851802fc3bc9474ba03) Fixed dueling NPE - [`4548d5a`](https://github.com/2006-Scape/2006Scape/commit/4548d5ad9fb09c8462316ec831eafad074abda13) Added bounds check ### 📊 Changes **2 files changed** (+2 additions, -2 deletions) <details> <summary>View changed files</summary> 📝 `2006Scape Server/src/main/java/com/rs2/net/packets/impl/AttackPlayer.java` (+1 -1) 📝 `2006Scape Server/src/main/java/com/rs2/net/packets/impl/ChallengePlayer.java` (+1 -1) </details> ### 📄 Description Why was this null? Right clicking player and sending duel request via "Challenge" option produces an NPE, because packet is null, but ChallengePlayer checks packet.getOpcode() value without checking if packet is null first. Dueling, sending a challenge, etc all that still works fine even with an NPE but why have an NPE in the first place? This closes #639 but is it correct? --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
Dark98 added the pull-request label 2026-06-07 12:23:34 +00:00
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Reference: 2006-Scape/2006Scape#14311