What kind of delay are you talking about? Tested it and didn't find any issues, but I might be doing it wrong
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@mrextremez commented on GitHub (Jan 27, 2020):
What kind of delay are you talking about? Tested it and didn't find any issues, but I might be doing it wrong
This was reported only for player versus player.
When using a spec attack it does the next attack (regular attack) in the same tick as the special attack.
So if you'd have spec a 15 and the next hit would be a 12 then in the same tick you do the special attack it'd hit for 27.
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@Gptaqbc commented on GitHub (Jan 27, 2020):
This was reported only for player versus player.
When using a spec attack it does the next attack (regular attack) in the same tick as the special attack.
So if you'd have spec a 15 and the next hit would be a 12 then in the same tick you do the special attack it'd hit for 27.
NPCs: The timing works as intended
PVP: Does the special attack while and only during the next attack.
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@halogod35 commented on GitHub (Jan 26, 2023):
NPCs: The timing works as intended

PVP: Does the special attack while and only during the next attack.

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Originally created by @Gptaqbc on GitHub (Jan 2, 2020).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/345
@mrextremez commented on GitHub (Jan 27, 2020):
What kind of delay are you talking about? Tested it and didn't find any issues, but I might be doing it wrong
@Gptaqbc commented on GitHub (Jan 27, 2020):
This was reported only for player versus player.
When using a spec attack it does the next attack (regular attack) in the same tick as the special attack.
So if you'd have spec a 15 and the next hit would be a 12 then in the same tick you do the special attack it'd hit for 27.
@halogod35 commented on GitHub (Jan 26, 2023):
NPCs: The timing works as intended


PVP: Does the special attack while and only during the next attack.