[PR #567] [MERGED] Farming task #2707

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opened 2026-05-22 10:16:58 +00:00 by Dark98 · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/2006-Scape/2006Scape/pull/567
Author: @advnau
Created: 1/30/2023
Status: Merged
Merged: 2/1/2023
Merged by: @Dark98

Base: masterHead: farming-task


📝 Commits (7)

  • 3953cba Firemaking: Fix some text (#548)
  • a295c68 Network cleanup (#552)
  • 78c3890 Redo StaticNpcList constants (#553)
  • aff43d9 Bump netty-all from 4.0.34.Final to 4.1.42.Final in /2006Scape Server (#555)
  • b9f0fb3 Converted FarmingTask to CycleEvent
  • d2fadd9 Removed redundant tick system.
  • 3f3d577 Remove redundant tick system+convert farmingtask

📊 Changes

4 files changed (+14 additions, -234 deletions)

View changed files

📝 2006Scape Server/src/main/java/com/rs2/GameEngine.java (+0 -14)
📝 2006Scape Server/src/main/java/com/rs2/game/content/skills/farming/FarmingTask.java (+14 -10)
2006Scape Server/src/main/java/com/rs2/tick/Scheduler.java (+0 -59)
2006Scape Server/src/main/java/com/rs2/tick/Tick.java (+0 -151)

📄 Description

Just noticed what appears to be an issue there is the Tick System here: https://github.com/2006-Scape/2006Scape/tree/master/2006Scape%20Server/src/main/java/com/rs2/tick

We already have a system "CycleEvents" for these tick based interactions.

That tick system is only used in the class https://github.com/2006-Scape/2006Scape/blob/master/2006Scape%20Server/src/main/java/com/rs2/game/content/skills/farming/FarmingTask.java
HOWEVER, this tick is never submitted to the gameengine for processing and the schedule/tick system is never called during the server loop.

As a result the following code is never called
image

It appears that this code is related to farming and the state updating.

This PR removes a redundant and incompletely implemented tick system and converts the farming task to a cycle event. The event is not submitted for scheduling. As a result, this will not affect functionality. If the skill works correctly, the farmingtask can be removed and any methods called by it related to the state changes.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/2006-Scape/2006Scape/pull/567 **Author:** [@advnau](https://github.com/advnau) **Created:** 1/30/2023 **Status:** ✅ Merged **Merged:** 2/1/2023 **Merged by:** [@Dark98](https://github.com/Dark98) **Base:** `master` ← **Head:** `farming-task` --- ### 📝 Commits (7) - [`3953cba`](https://github.com/2006-Scape/2006Scape/commit/3953cbad1bdbab2ef7dc4231fe73347888f439cb) Firemaking: Fix some text (#548) - [`a295c68`](https://github.com/2006-Scape/2006Scape/commit/a295c680a9bb04392f2f560eb2c159f16b88ddfb) Network cleanup (#552) - [`78c3890`](https://github.com/2006-Scape/2006Scape/commit/78c3890be79878fb67dce7733f693865ef94c494) Redo StaticNpcList constants (#553) - [`aff43d9`](https://github.com/2006-Scape/2006Scape/commit/aff43d968eb38dd7dfb7acadf19998c8926d9336) Bump netty-all from 4.0.34.Final to 4.1.42.Final in /2006Scape Server (#555) - [`b9f0fb3`](https://github.com/2006-Scape/2006Scape/commit/b9f0fb3ca3718c36aab0c2f02f29214694180414) Converted FarmingTask to CycleEvent - [`d2fadd9`](https://github.com/2006-Scape/2006Scape/commit/d2fadd94a3e923e4637e4481bd4c33ad5c337e25) Removed redundant tick system. - [`3f3d577`](https://github.com/2006-Scape/2006Scape/commit/3f3d577124d3ecbaff1f9153e689562b8314b357) Remove redundant tick system+convert farmingtask ### 📊 Changes **4 files changed** (+14 additions, -234 deletions) <details> <summary>View changed files</summary> 📝 `2006Scape Server/src/main/java/com/rs2/GameEngine.java` (+0 -14) 📝 `2006Scape Server/src/main/java/com/rs2/game/content/skills/farming/FarmingTask.java` (+14 -10) ➖ `2006Scape Server/src/main/java/com/rs2/tick/Scheduler.java` (+0 -59) ➖ `2006Scape Server/src/main/java/com/rs2/tick/Tick.java` (+0 -151) </details> ### 📄 Description Just noticed what appears to be an issue there is the Tick System here: https://github.com/2006-Scape/2006Scape/tree/master/2006Scape%20Server/src/main/java/com/rs2/tick We already have a system "CycleEvents" for these tick based interactions. That tick system is only used in the class https://github.com/2006-Scape/2006Scape/blob/master/2006Scape%20Server/src/main/java/com/rs2/game/content/skills/farming/FarmingTask.java HOWEVER, this tick is never submitted to the gameengine for processing and the schedule/tick system is never called during the server loop. As a result the following code is never called ![image](https://user-images.githubusercontent.com/55411296/215530657-f42194ee-03ec-4529-8e18-2466e84238bc.png) It appears that this code is related to farming and the state updating. This PR removes a redundant and incompletely implemented tick system and converts the farming task to a cycle event. The event is not submitted for scheduling. As a result, this will not affect functionality. If the skill works correctly, the farmingtask can be removed and any methods called by it related to the state changes. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
Dark98 added the pull-request label 2026-05-22 10:16:58 +00:00
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Reference: 2006-Scape/2006Scape#2707