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[GH-ISSUE #7] NPC 178 Black Knight is aggressive when it shouldn't be #6951
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Originally created by @MitchvanWijngaarden on GitHub (Oct 5, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/7
It's also masochistic, it doesn't fight back once you escape it's aggression zone once.
@dginovker commented on GitHub (Oct 5, 2019):
Have you considered writing a bot to camp the black knight instead?
@MitchvanWijngaarden commented on GitHub (Oct 5, 2019):
no
@dginovker commented on GitHub (Oct 5, 2019):
Closing issue until further comment.
@mrextremez commented on GitHub (Oct 24, 2019):
I’m pretty sure his aggressiveness is based on your combat level
@Gptaqbc commented on GitHub (Nov 9, 2019):
This can be solved by changing the NPC spawned at Draynor by ID 179 and modifying this NPC to be un-aggressive.
@Gptaqbc commented on GitHub (Nov 9, 2019):
But someone have to confirm if this is a real issue or if it was like that in 2006.
@Gptaqbc commented on GitHub (Nov 15, 2019):
Aight it's confirmed it wasn't aggro. To fix, remove 178 from the array of int named: AGGRESSIVE_MONSTERS
@Gptaqbc commented on GitHub (Nov 17, 2019):
Fixed