This will help with players stuck in the wilderness. If they are skulled they will lose all their items (or all but 1 item if protecting item), if they are unskulled they will lose all items but 3 (or all but 4 items if protecting item).
This works well from my testing.
I'd also like to add some other commands in the future, only for administrators/developers, such as:
-Adding city names to ::tele command as possible args
-Adding item and NPC names to ::item and ::npc commands
-Adding ::itemsearch and ::npcsearch to show item and NPC IDs
-Adding ::spellbook swap command to quickly swap spellbooks
That's all I can think of off the top of my head but those might be nice to have.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.
## 📋 Pull Request Information
**Original PR:** https://github.com/2006-Scape/2006Scape/pull/677
**Author:** [@ipkpjersi](https://github.com/ipkpjersi)
**Created:** 2/2/2026
**Status:** 🔄 Open
**Base:** `master` ← **Head:** `add-kill-command`
---
### 📝 Commits (6)
- [`89ce952`](https://github.com/2006-Scape/2006Scape/commit/89ce952e1cbf70812d37c7b8b0c7d9940077754c) Added forcekill command
- [`f80260e`](https://github.com/2006-Scape/2006Scape/commit/f80260e5f151c34539c3f8e261530cd1e72c8023) Fixed error
- [`ce248c8`](https://github.com/2006-Scape/2006Scape/commit/ce248c8d06758761d8ab41a559371af39a516873) Fixed forcekill command
- [`8f274d4`](https://github.com/2006-Scape/2006Scape/commit/8f274d4578537fb1ccddac60aef7f8c9199cd3ec) Added forcekill command to commands list
- [`305afd3`](https://github.com/2006-Scape/2006Scape/commit/305afd3e36ee6443387366bc24bb464cd99a77aa) Added logging for forcekill command
- [`8feb519`](https://github.com/2006-Scape/2006Scape/commit/8feb5196532a58e93ef59a9517ef84e9bfca24dd) Fixed forcekill logging
### 📊 Changes
**4 files changed** (+135 additions, -4 deletions)
<details>
<summary>View changed files</summary>
📝 `2006Scape Server/src/main/java/com/rs2/game/dialogues/DialogueHandler.java` (+11 -0)
📝 `2006Scape Server/src/main/java/com/rs2/game/dialogues/DialogueOptions.java` (+59 -3)
📝 `2006Scape Server/src/main/java/com/rs2/game/players/Player.java` (+9 -0)
📝 `2006Scape Server/src/main/java/com/rs2/net/packets/impl/Commands.java` (+56 -1)
</details>
### 📄 Description
This will help with players stuck in the wilderness. If they are skulled they will lose all their items (or all but 1 item if protecting item), if they are unskulled they will lose all items but 3 (or all but 4 items if protecting item).
This works well from my testing.
I'd also like to add some other commands in the future, only for administrators/developers, such as:
-Adding city names to ::tele command as possible args
-Adding item and NPC names to ::item and ::npc commands
-Adding ::itemsearch and ::npcsearch to show item and NPC IDs
-Adding ::spellbook swap command to quickly swap spellbooks
That's all I can think of off the top of my head but those might be nice to have.
---
<sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
📋 Pull Request Information
Original PR: https://github.com/2006-Scape/2006Scape/pull/677
Author: @ipkpjersi
Created: 2/2/2026
Status: 🔄 Open
Base:
master← Head:add-kill-command📝 Commits (6)
89ce952Added forcekill commandf80260eFixed errorce248c8Fixed forcekill command8f274d4Added forcekill command to commands list305afd3Added logging for forcekill command8feb519Fixed forcekill logging📊 Changes
4 files changed (+135 additions, -4 deletions)
View changed files
📝
2006Scape Server/src/main/java/com/rs2/game/dialogues/DialogueHandler.java(+11 -0)📝
2006Scape Server/src/main/java/com/rs2/game/dialogues/DialogueOptions.java(+59 -3)📝
2006Scape Server/src/main/java/com/rs2/game/players/Player.java(+9 -0)📝
2006Scape Server/src/main/java/com/rs2/net/packets/impl/Commands.java(+56 -1)📄 Description
This will help with players stuck in the wilderness. If they are skulled they will lose all their items (or all but 1 item if protecting item), if they are unskulled they will lose all items but 3 (or all but 4 items if protecting item).
This works well from my testing.
I'd also like to add some other commands in the future, only for administrators/developers, such as:
-Adding city names to ::tele command as possible args
-Adding item and NPC names to ::item and ::npc commands
-Adding ::itemsearch and ::npcsearch to show item and NPC IDs
-Adding ::spellbook swap command to quickly swap spellbooks
That's all I can think of off the top of my head but those might be nice to have.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.