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[GH-ISSUE #201] Items stays in shops with a quantity of 0 until next shop tick #7740
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Originally created by @Gptaqbc on GitHub (Nov 19, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/201
When buying:
If item quantity left in store == 0 then remove the slot from the shop.
@Gptaqbc commented on GitHub (Dec 7, 2019):
Already fixed by someone!