Maybe the public boolean inWild() in NPC.java isn't working properly.
Originally created by @Gptaqbc on GitHub (Nov 1, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/132
Strange because we've got this already:
NpcAggressive.java (line 26)
if (NpcHandler.npcs[i].inWild() && NpcHandler.npcs[i].MaxHP > 0) {
return true;
}
Maybe the public boolean inWild() in NPC.java isn't working properly.
Only npcs so far that have been aggressive towards me in the wild are the greater demons and ice warriors, but i believe they are already aggressive.
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@RedSparr0w commented on GitHub (Nov 1, 2019):
Only npcs so far that have been aggressive towards me in the wild are the greater demons and ice warriors, but i believe they are already aggressive.
Seems like something may be blocking them from being aggressive. I can look into it later when I have time
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@mrextremez commented on GitHub (Nov 4, 2019):
Seems like something may be blocking them from being aggressive. I can look into it later when I have time
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Originally created by @Gptaqbc on GitHub (Nov 1, 2019).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/132
Strange because we've got this already:
NpcAggressive.java (line 26)
if (NpcHandler.npcs[i].inWild() && NpcHandler.npcs[i].MaxHP > 0) {
return true;
}
Maybe the public boolean inWild() in NPC.java isn't working properly.
@RedSparr0w commented on GitHub (Nov 1, 2019):
Only npcs so far that have been aggressive towards me in the wild are the greater demons and ice warriors, but i believe they are already aggressive.
@mrextremez commented on GitHub (Nov 4, 2019):
Seems like something may be blocking them from being aggressive. I can look into it later when I have time
@mrextremez commented on GitHub (Nov 10, 2019):
Should be fixed now @dginovker