[GH-ISSUE #356] When you talk with NPC's, the text isn't aligned #880

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opened 2026-05-20 10:15:12 +00:00 by Dark98 · 5 comments
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Originally created by @TheAndersMadsen on GitHub (Jan 7, 2020).
Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/356

Originally created by @TheAndersMadsen on GitHub (Jan 7, 2020). Original GitHub issue: https://github.com/2006-Scape/2006Scape/issues/356
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@MitchvanWijngaarden commented on GitHub (Jan 7, 2020):

Text also overflows on multiple occasions. See rune mysteries quest for example dialogue.

<!-- gh-comment-id:571500923 --> @MitchvanWijngaarden commented on GitHub (Jan 7, 2020): Text also overflows on multiple occasions. See rune mysteries quest for example dialogue.
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@mrextremez commented on GitHub (Jan 7, 2020):

Show me where it isn't aligned and when it overflows and I will fix

<!-- gh-comment-id:571504576 --> @mrextremez commented on GitHub (Jan 7, 2020): Show me where it isn't aligned and when it overflows and I will fix
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@TheAndersMadsen commented on GitHub (Jan 7, 2020):

For example all the dialogues in the rune mysteries quests is a good example

<!-- gh-comment-id:571521218 --> @TheAndersMadsen commented on GitHub (Jan 7, 2020): For example all the dialogues in the rune mysteries quests is a good example
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@Gptaqbc commented on GitHub (Jan 9, 2020):

@mrextremez what is the way to fix this? Do we simply have to edit the dialogues lines so they have less characters?

<!-- gh-comment-id:572572711 --> @Gptaqbc commented on GitHub (Jan 9, 2020): @mrextremez what is the way to fix this? Do we simply have to edit the dialogues lines so they have less characters?
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@mrextremez commented on GitHub (Jan 9, 2020):

As of now that is the way to fix that currently yes

<!-- gh-comment-id:572739009 --> @mrextremez commented on GitHub (Jan 9, 2020): As of now that is the way to fix that currently yes
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Reference: 2006-Scape/2006Scape#880